COD Bugtracker

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Mauf
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Re: COD Bugtracker

Post by Mauf » Mon May 09, 2016 9:27 pm

Kuntz wrote:Banning is is the same as asking people not to use it.
Yeah, technically. Problem is: you can't ban it, there is no proper means to enforce it unless you gain the ability on the server to read out the bullets used from the clients. All we can do as of right now is appeal to everyones sense of fairness and not use it, aka: Ask them not to use it.

Broadsword
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Re: COD Bugtracker

Post by Broadsword » Mon May 09, 2016 9:39 pm

We could just instruct all the RAF pilots not to get hit by it? :D
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Dickie
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Re: COD Bugtracker

Post by Dickie » Tue May 10, 2016 11:07 am

Dammit I'm trying....

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Re: COD Bugtracker

Post by Dickie » Mon Aug 07, 2017 3:54 pm


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Re: COD Bugtracker

Post by Dickie » Mon Aug 07, 2017 4:15 pm

https://tfbt.nuvturais.de/issues/879 Pilot fatigue and injury/damage

Biggs
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Re: COD Bugtracker

Post by Biggs » Tue Aug 08, 2017 12:59 pm

that one's very important... the ability to sustain neg G in cliffs is a joke currently.
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Nitrous
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Re: COD Bugtracker

Post by Nitrous » Tue Aug 08, 2017 1:02 pm

Up voted both.

Von Archie
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Re: COD Bugtracker

Post by Von Archie » Tue Aug 08, 2017 6:55 pm

Upvoted both of them but I'm not at all convinced TF give a shit.
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Wiggy
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Re: COD Bugtracker

Post by Wiggy » Tue Aug 08, 2017 6:59 pm

Voted too. Great ideas Dickie.

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Gromic
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Re: COD Bugtracker

Post by Gromic » Tue Aug 08, 2017 7:02 pm

Von Archie wrote:Upvoted both of them but I'm not at all convinced TF give a shit.
^^ This.
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