Toning down the fuel tank fire effect - WiP images
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- Mysticpuma
- Posts: 363
- Joined: Mon Sep 01, 2014 5:07 pm
Re: Toning down the fuel tank fire effect - WiP images
Thanks MP.
Is there any info on what other issues that is worked on in this patch?
Is there any info on what other issues that is worked on in this patch?
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- Mysticpuma
- Posts: 363
- Joined: Mon Sep 01, 2014 5:07 pm
Re: Toning down the fuel tank fire effect - WiP images
Currently we are putting together the pack. It will include fixes for server exceptions, graphics (inc. land textures and others) but at the moment it is still being added to. Once it is ready to be compiled I'll post the contents.
Cheers
Cheers
- Dickie
- Group Captain
- Posts: 13847
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- Location: Gloucestershire, England
- Contact:
Re: Toning down the fuel tank fire effect - WiP images
Have TFS considered looking at the bugtracker to see what is up, rather than the usual looking at the forums which some of us are banned from?
For me there are these things which are utterly retrograde:
* Gravesend is a disaster. None of the new custom buildings were inserted, and you can't taxi, the aircraft crawls until it groundloops like it's in a swamp. From what I understand many other aerodromes are also like this.
* The engine warmup for RAF, what is going on there? Sooooo slow. You can cut the time by using BCO which is completely inaccurate.
* The idling prop graphic is TERRIBLE, no really, who thought that was good? Propellers just don't look like this with human eyes, they only look like this on old cine cameras.
* New tracers are like sparkling potatoes. What the hell was wrong with the tracers in the first place?
Maybe some of this is because of early legacy code, I don't know, but at least tell us if this is the case.
There's a lot of good things especially with actual flight, and we are grown ups who can handle waiting for fixes and updates, but we MUST have actual communication with what is being fixed and when.
For me there are these things which are utterly retrograde:
* Gravesend is a disaster. None of the new custom buildings were inserted, and you can't taxi, the aircraft crawls until it groundloops like it's in a swamp. From what I understand many other aerodromes are also like this.
* The engine warmup for RAF, what is going on there? Sooooo slow. You can cut the time by using BCO which is completely inaccurate.
* The idling prop graphic is TERRIBLE, no really, who thought that was good? Propellers just don't look like this with human eyes, they only look like this on old cine cameras.
* New tracers are like sparkling potatoes. What the hell was wrong with the tracers in the first place?
Maybe some of this is because of early legacy code, I don't know, but at least tell us if this is the case.
There's a lot of good things especially with actual flight, and we are grown ups who can handle waiting for fixes and updates, but we MUST have actual communication with what is being fixed and when.
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- Posts: 410
- Joined: Thu Feb 25, 2016 12:04 am
Re: Toning down the fuel tank fire effect - WiP images
Also not fan of new tracers effect, and new bullet impact effects , theywere just fine in TF 4.312.
Re: Toning down the fuel tank fire effect - WiP images
Good to know there's efforts to tidy up a bit.
Cheers,
Paddy
Paddy
Group Captain John 'Paddy' Hemingway, we salute you
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- Posts: 1868
- Joined: Thu Feb 20, 2014 9:30 pm
- Location: Stratford Upon Avon UK
Re: Toning down the fuel tank fire effect - WiP images
Priorities:
1) Netcode
2) Netcode
3) Netcode
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999) Pretty effects
1) Netcode
2) Netcode
3) Netcode
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999) Pretty effects
i5 4690k / MSI Gaming 5 / 2 x 8 GB Crucial Ballistix ram / Zotac AMP! 980Ti / 2 x 250 SSDs
VPC MongoosT-50 joystick / MFG Crosswind pedals / GVL 109/111 Throttle / Oculus Rift
VPC MongoosT-50 joystick / MFG Crosswind pedals / GVL 109/111 Throttle / Oculus Rift
Re: Toning down the fuel tank fire effect - WiP images
AI gunnery "fix" made impossible to attack even a single bomber at rookie AI settings, with amazing tactics ans shooting solutions, without have at least an engine stopped.
We have missing impact sounds in aircraft.
All this come first. I don't care about flames tone...
We have missing impact sounds in aircraft.
All this come first. I don't care about flames tone...
- Mysticpuma
- Posts: 363
- Joined: Mon Sep 01, 2014 5:07 pm
Re: Toning down the fuel tank fire effect - WiP images
Dickie wrote:Have TFS considered looking at the bugtracker to see what is up, rather than the usual looking at the forums which some of us are banned from?
For me there are these things which are utterly retrograde:
* Gravesend is a disaster. None of the new custom buildings were inserted, and you can't taxi, the aircraft crawls until it groundloops like it's in a swamp. From what I understand many other aerodromes are also like this.
* The engine warmup for RAF, what is going on there? Sooooo slow. You can cut the time by using BCO which is completely inaccurate.
* The idling prop graphic is TERRIBLE, no really, who thought that was good? Propellers just don't look like this with human eyes, they only look like this on old cine cameras.
* New tracers are like sparkling potatoes. What the hell was wrong with the tracers in the first place?
Maybe some of this is because of early legacy code, I don't know, but at least tell us if this is the case.
There's a lot of good things especially with actual flight, and we are grown ups who can handle waiting for fixes and updates, but we MUST have actual communication with what is being fixed and when.
Hi Dickie, there are a lot of features in the Bugtracker. This is from Salmo.
I'll respond on behalf of the map-team. We use the bug-tracker extensively to track our work & fix map issues. We have, in the last few days attended to several airfield, mini-map, placename & other map bugs as follows:
Bug #562 BIGGIN HILL - Bad bounce at Biggin Hill airfield. Aircraft spawned at points 149 and 151 at Biggin Hill will bounce into the air when they move forward. This bug is caused by the spawn location problem or the grass speedtree error which we cant fix yet, have resurfaced airfield anyway as needed doing.
Bug #730 MAIDSTONE AIRFIELD - Maidstone airfield surface is un-smoothed, very lumpy. We can do nothing with this airfield at moment as runway is very undulating if we flatten the field causes bad errors like runway floating in mid air and dipping below terrain. Once we can edit runways the graphical part can be fixed ...or can new runways be added now with static object missions?
Bug #869 LE HARVE AIRFIELD - Bad bounce at Le Havre airfield. Will Look at surface of this field ...but bug looks same as Biggin Hill.
Bug #773 WESTHAMPNETT AIRFIELD - Westhampnett airfield is not particularly flat in certain areas with a hole/bump in the centre. Fixed Bump hole in last patch Bug left open due to airfield layout incorrect.
Bug #778 COQUELLES AIRFIELD - Coquelles airfield has large hole in middle of airfield. Fixed by Ole (Artist) last patch.
Bug #867 LITTLESTONE AIRFIELD - Bad bounce at Littlestone airfield. Aircraft bounce into air about 25m south of the runway, about halfway down. Resurfaced field but expect bug same as Biggin Hill.
Bug #895 GRANDVILLIERS AIRFIELD - Grandvilliers base 1m variations in terrain height. Resurfaced and fixed.
Bug #896 PLUMETOT AIRFIELD - Plumetot bases terrain height variations. Resurfaced and fixed Extra Height missing.
Bug #898 NORTH WEALD AIRFIELD - North Weald Base bump on NE taxiway. Resurfaced airfield taxiway was dipping below ground in hole ...hole fixed now just visually taxiway still dips below ground.
Bug #899 BEAUVAIS TILLE AIRFIELD - Beauvais Tille airfield height is changing from 100m to 95m, its really bumpy. Now resurfaced and fixed.
Bug #785 Misspelling of Orpington SE London In progress.
Bug #789 Anover airfield layout 1940 - Fixed
Bug #902 Strange road near PersonBeaumont-sur-Oise city - Fixed
Bug #906 Strange road texture near Boulogne city - Fixed
Bug #912 Strange road splines on intersections near Bexhill, Fareham, Winchester and Hailsham - Fixed
Bug #913 RAF Hurn, near Bournemouth, hangars and blast pens on BoB map - Fixed
Bug #915 Strange road spline SW from Les Andelys city - Fixed
Bug #916 Horsham town not drawn on 2D minimap or FMB map - Fixed
Bug #918 Rye town road arc only on 2D minimap - Fixed
Bug #942 Worthing Pier missing - Fixed
Bug #945 Southend Pier missing - Fixed
Bug #946 Military base trench wrong rotation - Fixed
Bug #948 Corvette ship not showing in TFS 4.5 - In progress
Bug #1003 Increase Size of Arundel Castle - Fixed
Added more 3D effect to some terrain textures - Done
Tweaked files to reduce the 'draw-bubble' effect on the landscape - Done
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Fixes are being made.
Re: Toning down the fuel tank fire effect - WiP images
Dab on dem haters MP