Contrails...

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Wolverine
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Contrails...

Post by Wolverine » Wed Jan 23, 2013 12:33 am

You guys seen this yet?

http://vimeo.com/57880735
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Bunny
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Re: Contrails...

Post by Bunny » Wed Jan 23, 2013 6:32 pm

Extremely sweet!

If implemented, I hope they alternate the altitudes they form at, and have this on a random setting for each mission. Something more like this would be great :)

Great to see these chaps working on the game!
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Wolverine
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Re: Contrails...

Post by Wolverine » Wed Jan 23, 2013 7:24 pm

They are apparently working on a number of fixes...including the altitude problems.

This is what was posted:

With the recent announcement that 1C has dropped further development of IL2 Cliffs of Dover, a group of talented programmers and modders called "Team Fusion" have been steadily working on future developments. The 1st internal test version for release candidate 1 is now under full internal testing.

Some of the bug fixes include:

- Flight model correction and the atmospheric engine fixed - This includes historically correct flight models and the high altitude bug being squashed. You will now be able to fly at proper altitudes.

- MP contrails are now visible by every pilot

- Bringing back the original look of weathering and reflections. This also includes the introduction of cockpit glass and cockpit gauge reflections. Depending on sunlight conditions the glass in your cockpit may even have cloud reflections.

- The in-game prop reflections have been greatly improved

- a new device link interface that allows all you virtual pilots with sim pits the ability for device link via IL2 Cliffs of Dover. This has been programmed so ONLY the instruments you have in the particular aircraft you are flying will register with Device link. This has been done to prevent any sort of exploitation of the system

- Numerous bug fixes to various attributes of the aircraft. This includes fixes such as the way fuel delivery works (tank to tank to engine) to incorrect placement of gauges all based on historical accuracy.

- Seasonal map changes of the English Channel map - This includes the standard English Channel Summer map with greatly improved textures, to an Autumn, and Winter versions of the same map

With that said, the 1st patch will focus on what we believe is the most glaring issue of the sim - the flight models. Once we are happy with the accuracy of all aircraft flight models, we will be purging ahead with many other bug fixes and additional content.
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Bunny
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Re: Contrails...

Post by Bunny » Wed Jan 23, 2013 9:39 pm

Crikey Moses! If they can pull those off I'll be a happy...err...Bunny xD

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Dickie
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Re: Contrails...

Post by Dickie » Thu Jan 24, 2013 10:45 am

It'll look great in the campaign and on our server where we fly high.

Meaker
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Re: Contrails...

Post by Meaker » Thu Jan 24, 2013 2:53 pm

Christ.....someone has been busy,if they can pull half of that lot off it'll be nice,I'm glad they're addressing the F/M's as priority no1,no more Merlin rumbles at Angels 13.......superb!

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Wolverine
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Re: Contrails...

Post by Wolverine » Thu Jan 24, 2013 3:02 pm

The progress is quite astonishing from looking at that video. They've also shown some screenshots on their forum of the new versions of the map (autumn and winter) as well as clear shots of 109s flying at 29,000ft. I believe the Spitfire altimeter in that video shows 25,000ft as well.

Must remember to be patient, though.
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Re: Contrails...

Post by Dickie » Thu Jan 24, 2013 3:27 pm

Most of the people who slagged the development were not game owners and have now left for their cock in with 777 Studios so development patience will be much more reasonable.

Just a shame nobody took a copy of the main branch from Visual Studio and walked out the door with it.

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