Diveplane Spitfire mk IX sound mod

Dedicated to getting the WWII DCS airbourne

Moderators: Board of Directors, Command

User avatar
Javelina
Posts: 1594
Joined: Sun Jul 06, 2014 9:28 pm
Location: WAFB, Arizona

Re: Diveplane Spitfire mk IX sound mod

Post by Javelina » Sat Jan 07, 2017 2:08 am

Does sound better than the stock.
Gigabyte Z390 Aorus Ultra, i7-9700k (4.9ghz all cores), NH-D15 cooler, 64 GB CL-14 3200mhz RAM, RTX3090FE, Soundblaster Z, Yamaha 5.1 A/V, 2x 512GB Samsung NVMe, 1x 1TB Samsung NVMe, Win 10 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, JetSeat KW-908, Reverb G2, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro Full Tower Case, EVGA 850P2 PSU, PointCTRL

Wiggy
Posts: 298
Joined: Sun Jan 24, 2016 10:55 pm

Re: Diveplane Spitfire mk IX sound mod

Post by Wiggy » Sat Jan 07, 2017 2:29 am

Absolute must have I say. Very close to the real thing, particularly the exhaust note in a a fly-by, very well done indeed.

Redeye
Posts: 1487
Joined: Fri Sep 27, 2013 2:50 pm
Location: Haugesund, Norway

Re: Diveplane Spitfire mk IX sound mod

Post by Redeye » Sat Jan 07, 2017 5:39 am

Yeah I think Divelplane has done a hell of a job within the limitations of the DCS sound engine.

The best part is that many mods break multiplayer integrity checks, but this one does not, so it can be used in multiplayer servers etc.

Listening to a few of these babies starting up is a real thrill:P

User avatar
Vukac
Flight Sergeant
Flight Sergeant
Posts: 1236
Joined: Sat Aug 24, 2013 10:33 pm
Location: Cuprija,Serbia

Re: Diveplane Spitfire mk IX sound mod

Post by Vukac » Sat Jan 07, 2017 10:24 pm

:nice:
Image
"Ideals are peaceful. History is violent."

Redeye
Posts: 1487
Joined: Fri Sep 27, 2013 2:50 pm
Location: Haugesund, Norway

Re: Diveplane Spitfire mk IX sound mod

Post by Redeye » Sun Jan 08, 2017 7:58 pm

Here is the weapon mod I use

https://forums.eagle.ru/showthread.php?t=179156

The sounds are a bit low perhaps, but I think it is the best currently available.

Jammy
Posts: 1354
Joined: Mon Jul 20, 2015 5:07 pm
Location: Värmland, Sweden

Re: Diveplane Spitfire mk IX sound mod

Post by Jammy » Wed Feb 01, 2017 4:28 pm

I don't suppose it would be possible to use the .303 sound file in Cliffs? If it hasn't been done before I feel it might be worth a try.
Image
I do like to shoot down planes yes I do

Bounder
Posts: 455
Joined: Tue Jul 17, 2012 5:03 pm
Location: Notts UK

Re: Diveplane Spitfire mk IX sound mod

Post by Bounder » Wed Feb 01, 2017 10:24 pm

I adjusted (increased) the levels of the .303s and cannon in the weapon mod to use alongside Diveplane's sound mod. So that's an option if people want to use both together; it was very simple to do and I can post the details if anyone is interested. However, the problem I've found is that Diveplane's engine sounds are far too loud - online it drowns out all other sounds and worst of all I could hear other Spitfires really loudly above everything else online which was a massive distraction when fighting.

I did think about looking at Diveplane's mod and decreasing the volume of the engine sounds but tbh after a bit of use I've gone off the mod and back to the vanilla engine. While I quite like the sound of Diveplane's mod, the difference in sound at different rpms isn't all that great to me and it's something I rely on in combat to know what rpm / boost I'm at without having to constantly look at my gauges in a turn etc and as such, I'm not using his mod for now.
Image
My PC specs: Win10 64 Pro, CPU i7-3820 4.4GHz, 16GB RAM, GPU Nvidia 1070 (8gb vram).
Controls: Microsoft FFB2, Thrustmaster Warthog Throttle, MFG Crosswind Pedals, TrackIR5, & a bottle of Scotch.

Toast
Posts: 353
Joined: Sat Sep 05, 2015 7:20 pm
Location: West Sussex, England.

Re: Diveplane Spitfire mk IX sound mod

Post by Toast » Tue Mar 14, 2017 5:59 pm

Using :nice:
I've greatly turned down the gain of the whooshy sound from the front, that deafens when turning your head.
External sounds lovely jubbly...
Image

Redeye
Posts: 1487
Joined: Fri Sep 27, 2013 2:50 pm
Location: Haugesund, Norway

Re: Diveplane Spitfire mk IX sound mod

Post by Redeye » Tue Mar 14, 2017 6:43 pm

I have done some tweaking to Diveplanes mod- changing out quite a few sounds. Will let you guys have a look when I am finished.

Bounder
Posts: 455
Joined: Tue Jul 17, 2012 5:03 pm
Location: Notts UK

Re: Diveplane Spitfire mk IX sound mod

Post by Bounder » Wed Mar 15, 2017 7:11 pm

Did you manage to find a way to decrease external engine sounds (i.e. the sound of other aircraft engines) vs the sound of our own engine (as heard from the cockpit rather than F2)? I do like the mod but can't stand the fact that I can hear all other aircraft engines over my own.
Image
My PC specs: Win10 64 Pro, CPU i7-3820 4.4GHz, 16GB RAM, GPU Nvidia 1070 (8gb vram).
Controls: Microsoft FFB2, Thrustmaster Warthog Throttle, MFG Crosswind Pedals, TrackIR5, & a bottle of Scotch.

Post Reply