DCS Spitfire: Campaign, Opeation Epsom

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Redeye
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Joined: Fri Sep 27, 2013 2:50 pm
Location: Haugesund, Norway

DCS Spitfire: Campaign, Opeation Epsom

Post by Redeye » Fri Jul 28, 2017 4:19 pm


Paddy
Posts: 1386
Joined: Wed Sep 16, 2015 10:47 pm

Re: DCS Spitfire: Campaign, Opeation Epsom

Post by Paddy » Fri Jul 28, 2017 8:06 pm

Rubbing hands with anticipation, soon as I remember how to start her up!
Cheers,

Paddy
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Group Captain John 'Paddy' Hemingway, we salute you

Meaker
Posts: 1513
Joined: Tue Oct 16, 2012 4:28 pm

Re: DCS Spitfire: Campaign, Opeation Epsom

Post by Meaker » Sat Jul 29, 2017 9:45 am

Hope this helps :D

1. Set wheel brakes
2. Move throttle up until undercarriage lights show,then move it back to a position 3cm from the bottom
3. Switch main fuel tank on
4. Switch both magnetos on
5. Set prop pitch lever fully forward
6. Set carburetor air control lever fully forward
7. Switch on fuel pump
8. Unlock the primer,prime 5 times,and re-lock the primer
9. Open starter and booster coil button covers
10. Start engine with both starter and booster coil buttons
11. When the engine fires up,flick the mixture lever fully forward,and the throttle back

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Maltloaf
Posts: 1809
Joined: Sun Jun 22, 2014 10:07 pm
Location: Salisbury Plain, birthplace of British military aviation.

Re: DCS Spitfire: Campaign, Opeation Epsom

Post by Maltloaf » Sat Jul 29, 2017 10:57 am

Hell's teeth I hope this is good. I had my first fly around the Normandy map yesterday and then played the quick dog fight mission several times. All good. I have to say I prefer the inside of the CLoD cockpit for that ‘lived in feel’ but the DSC Spit flies beautifully. The AI seemed to fight fairly realistically compared to the rubbish AI in CLoD.

And then I looked at what else I could do……, created a quick mission and decided I didn’t fancy going up against Mig 29s and SAM7s. But I was so enthused I downloaded a IL2 1946 campaign and played all 14 missions straight. Single player and multiplayer both have their merits. I love single player campaigns but have forgotten they exist because the ones for CLoD are so absolutely crap.

I really hope this one is good.

I never understood why CLoD didn’t just sort out the AI (even give it the same AI as 1946) and get some of the 1946 authors to write their campaigns for them. What the fuck was that ‘Heart Breaker’ shit all about, Muppets.

Sorry. Really looking forward to this.
"I have never once lost my gratitude for those who were the sentinels and held the line between tyranny and civilisation"

Redeye
Posts: 1487
Joined: Fri Sep 27, 2013 2:50 pm
Location: Haugesund, Norway

Re: DCS Spitfire: Campaign, Opeation Epsom

Post by Redeye » Sat Jul 29, 2017 2:13 pm

Understand this:

THe campaign is VERY systems demanding at this time- as regards to the current state of all things in this beta.

The damage model is still old, same for the effects.

Flak 88's although present, have no black puffs (yet)
Light calibre flak work as intended.

The general level of quality- documentation etc is top notch, but I would still consider it a "preview". until the rest of the effects are in order.
The default "Muscat" 126 sqn sqns are used as default, I would recommend using Reflected skins (selectable in Mission planning after installing it).

https://www.digitalcombatsimulator.com/ ... s/2794056/

https://www.digitalcombatsimulator.com/ ... s/2794057/



The easiest way to get the required frames needed for playability:
Both shadow options to FLAT
Visibility settings to MEDIUM

That makes it playable for me, but only just (around 20-25 fps on ground and 20-50 FPS airborne.) There is a LOT of activity on the ground, which is the culprit, as I usually get decent performance in Normandy. Your mileage may vary.

LuftAsher
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Location: Melbourne, Australia

Re: DCS Spitfire: Campaign, Opeation Epsom

Post by LuftAsher » Sat Jul 29, 2017 2:39 pm

What are your system specs, Redeye?

Redeye
Posts: 1487
Joined: Fri Sep 27, 2013 2:50 pm
Location: Haugesund, Norway

Re: DCS Spitfire: Campaign, Opeation Epsom

Post by Redeye » Sat Jul 29, 2017 2:53 pm

Gtx 970 4gb VRAM, 16GB ram, i5 3.4, and SSD drive.

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