Mauf wrote:I still think we should try moving the AI spot to the side, out of the middle way between the two bases.
-AI isn't really a compensation factor on unbalanced teams anyways, they're too dumb to be that^^
-They're great for target practice and keep people around a bit longer so the server starts filling. Right now at their current position, they just add to the general target identification noise and make things unnecessarily confusing.
-Can you try giving the AI 109s a more different paint scheme from the player 109s? Right now, the red tail P51s are easy to tell apart from the player P51s, even from a great distance. For the AI 109s, you need to be alot closer and thanks to the general blue filter introduced in 1.5, you can't really go by shade of grey on their paint scheme:P. Makes picking out the players a lot easier for the LW side than the Allies.
Ai 109 are white, while all others have much darker colors.
I currently can't edit the file without breaking it
So as long as i don't know what is happening the missions stays the same.
I had been telling Hitler for over a year, since my first flight in an Me-262, that only Focke Wulf Fw-190
fighter production should continue in conventional aircraft, to discontinue the Me-109, which was outdated, and to focus on building a massive jet-fighter force. - Galland
Any idiot could fly a Spitfire, but it took a lot of training to fly a 109. - Gerald Stapleton