Search found 693 matches

by Pitti
Tue Aug 23, 2016 7:42 pm
Forum: IL-2 Sturmovik: Cliffs of Dover Series
Topic: CLIFFS UPDATE!!!!
Replies: 21
Views: 7543

Re: CLIFFS UPDATE!!!!

Bully wrote: So if downloaded update and connected to ACG server then game is OK??
Yes.

If you downlaoded the update after ~17:15 BST you should be fine, since then the update is not applied automatically any more.
by Pitti
Tue Aug 23, 2016 6:16 pm
Forum: IL-2 Sturmovik: Cliffs of Dover Series
Topic: CLIFFS UPDATE!!!!
Replies: 21
Views: 7543

Re: CLIFFS UPDATE!!!!

ACG Server is now reinstalled and running again! :salute:
by Pitti
Tue Aug 23, 2016 5:37 pm
Forum: IL-2 Sturmovik: Cliffs of Dover Series
Topic: CLIFFS UPDATE!!!!
Replies: 21
Views: 7543

Re: CLIFFS UPDATE!!!!

Update in the steam update news:
UPD: Since several players reported that the update caused problems for installs with TF mod, it is now optional. To access it, you can right-click on the game in Steam library, select Properties, then select 'win8compatibility' in the drop down list on Betas tab.
by Pitti
Mon Aug 01, 2016 11:31 am
Forum: IL-2 Sturmovik: Cliffs of Dover Series
Topic: Team Fusion update - July 31st 2016 - The New Theatre/Map
Replies: 30
Views: 10553

Re: Team Fusion update - July 31st 2016 - The New Theatre/Ma

Brilliant! Altough not a real suprise since it is just what everyone expected, but really nice to see some in game footage of the new theatre! 8-)
I liked the joke with Alaska. :D

Sooo .... release in two weeks, you said? :mrgreen: ;)
by Pitti
Wed Jul 20, 2016 8:21 pm
Forum: Missions
Topic: Lobby scripting help please?
Replies: 11
Views: 12681

Re: Lobby scripting help please?

Hi Harmer The faulty bit of your code is the foreach loop in the _DespawnEmptyPlane function. Since it only loops through the players. This causes the AI planes to be removed since they don't contain a player. public void _DespawnEmptyPlane(AiActor actor) { if (actor == null) { return; } Player[] Pl...
by Pitti
Mon Jul 18, 2016 11:57 am
Forum: Cinema
Topic: Alorus Takes off From Beauvais Tille
Replies: 8
Views: 2659

Re: Alorus Takes off From Beauvais Tille

@Kuntz: I'm aware of this since Stab takes off there as well. But most probable we will be on a new airfield next mission nevertheless.

Its really the most fucked up airfield I've ever flown from in CloD. :D I hadn't make a take off test from there when I created the spawns there.
by Pitti
Wed Jul 13, 2016 12:28 pm
Forum: Looking to Join?
Topic: New Pilot
Replies: 14
Views: 6417

Re: New Pilot

Welcome to ACG Tecnam! :)

Show up on TeamSpeak so that we can officially sign you up.
by Pitti
Tue Jul 12, 2016 8:23 pm
Forum: The Bent Prop Pub
Topic: Bf 109 G-12 Project at MeierMotors
Replies: 29
Views: 9928

Re: Bf 109 G-12 Project at MeierMotors

P.S: Why are there overlapping numbers/codes on the G-12's fuselage? My best guess is that the 109's are modified versions of older aircraft that belonged to an active unit and slapped the new trainer markings on. In this particular case the overpainted markings are actually the factory markings, s...
by Pitti
Sun Jul 10, 2016 7:34 am
Forum: The Bent Prop Pub
Topic: Bf 109 G-12 Project at MeierMotors
Replies: 29
Views: 9928

Re: Bf 109 G-12 Project at MeierMotors

Rides will be available at Hangar 10, Usedom, Germany. Not at Duxford. ;)