SKINNING

Fast jets, and even more Brylcreem than the Spitfire boys...

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Bubi
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SKINNING

Post by Bubi » Wed Dec 02, 2015 7:29 pm

The Skinning Process requires using a graphics editor that handles DDS format and a BMS LOD Editor to view 3D world objects and associated textures. Changing existing skin textures is a swap out thing, which must be shared with others to see them. However, creating new a/c texture sets is a much more complex process which also changes textures and database, which everyone would have to have the same updated theatre to even be MP compatible.

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The BMS Forum's skinning area:
http://www.bmsforum.org/forum/forumdisplay.php?37-Skins
"Train as you fight, fight as you train"

Bubi
Posts: 1595
Joined: Sat Jun 14, 2014 11:02 pm
Location: aka AV8R
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Re: SKINNING

Post by Bubi » Fri Dec 04, 2015 12:32 am

Bubi's Viper

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:vadar:
"Train as you fight, fight as you train"

Bubi
Posts: 1595
Joined: Sat Jun 14, 2014 11:02 pm
Location: aka AV8R
Contact:

Re: SKINNING

Post by Bubi » Tue Dec 15, 2015 11:33 pm

Bubi's Flying Tiger

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"Train as you fight, fight as you train"

Cougar
Posts: 216
Joined: Sat Nov 14, 2015 9:46 pm

skinners out there?

Post by Cougar » Fri Apr 14, 2017 12:09 pm

do we have people here that are able to create some (fictional) acg skins? like this one
acg fw.png
regular f-16 colors, nothing fancy, just the symbols and letters added?
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