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Re: Pat Wilson's Campaign Generator - How to

Posted: Fri Nov 10, 2017 4:21 pm
by Ginger
I wonder if that's why my PWCG didn't work?

Re: Pat Wilson's Campaign Generator - How to

Posted: Fri Nov 10, 2017 4:25 pm
by Pariah
I’ve still got the old one if you need a link to it Ginger and Broadsword.

Re: Pat Wilson's Campaign Generator - How to

Posted: Fri Nov 10, 2017 4:30 pm
by Ginger
I'am going to build the missions I think and see how that goes.

Re: Pat Wilson's Campaign Generator - How to

Posted: Fri Nov 10, 2017 4:48 pm
by Pariah
I wonder if it’s possible to pull apart the missions PWCG creates?

Re: Pat Wilson's Campaign Generator - How to

Posted: Fri Nov 10, 2017 5:50 pm
by Broadsword
Pariah wrote:I’ve still got the old one if you need a link to it Ginger and Broadsword.
No, I meant it literally - I'm glad you warned me otherwise I might have updated it over the weekend. As it is I still have the older one which works fine.

As for pulling apart the missions, I assume there must be a mission file generated, so can this be reloaded into the editor? Or is a working mission file different to a completed one?

Re: Pat Wilson's Campaign Generator - How to

Posted: Fri Nov 10, 2017 6:16 pm
by Secu
I wonder if it’s possible to pull apart the missions PWCG creates?
Yes they are under: Rise of Flight\data\Multiplayer\Cooperative, but each time you make a knew one for a named PWCG's campaign it erases the old. So you have only one for each campaign you play.
For solo they are under: Rise of Flight\data\Missions

Re: Pat Wilson's Campaign Generator - How to

Posted: Fri Nov 10, 2017 7:15 pm
by Pariah
Cheers Secu.