ACG Post Scriptum Server

WW2 tactical shooter reliving Operation Market Garden.

Moderators: Board of Directors, Command

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Gromic
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Pilot Officer
Posts: 1650
Joined: Sat Jul 14, 2012 6:24 pm

Re: ACG Post Scriptum Server

Post by Gromic » Fri Aug 10, 2018 6:21 pm

Motherfuckers!
Thank you periscope games for letting me just do a two hour Dick "find a needle dick in a haystack" Tracey detective stint on the internet on how to update the server to the PS release version. Whoever is responsible for the server documentation needs a potatoe masher up their rectum. Update your fucking documentation and especially the SteamID.
:lecture:

Server updated and running
dev 136.6011 --> release V1.0.10

-Gameplay: New reset vehicle button. 1.5 meter left/right to where you look at. 1.5 second in between resets
-Add: Doorwerth Single 01
-Add: 10 Oosterbeek Single layers
-Add: 10 Heelsum Single layers
-Add: 10 Driel Single layers
-Add: Training Range servers
-Add: Getting Started link to Official PS Wiki

-Fix: Reduce the amount of VO on radio
-Fix: Hedgehog can no longer be unshoveld
-Fix: Improvement on towing behaviour
-Fix: New foliage and grass shader

:salute:
Image
32 Squadron / USAAF 84 Squadron

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Gromic
Pilot Officer
Pilot Officer
Posts: 1650
Joined: Sat Jul 14, 2012 6:24 pm

Re: ACG Post Scriptum Server

Post by Gromic » Thu Aug 23, 2018 7:23 pm

:lecture:

Post Scriptum Server updated
release V1.0.10 --> release V1.0.42


- Added Flak36 emplacements to Driel S05, S06, S08, S09 and Oosterbeek S01, S03, S04, S06 & S09 layers
- Added Doorwerth lobby image
- Added Arnhem Range lobby image
- Added new water shader
- Added Sdkfz 7 with a mounted Flak 38
- Added DF Shadows and Collisions to foliage on Driel and Oosterbeek
- Added new layers to Driel, Oosterbeek and Heelsum
- Added destruction effects for pontoons
- Added sound effects and particle effects for vehicle damage states

- Fixed collisions and visual bugs in Castle Doorwerth
- Fixed collisions and material assignments for various environment assets in Doorwerth.
- Fixed distance field shadows for bush variant
- Fixed oversized collision for tree variant
- Fixed Doorwerth repair stations
- Fixed collision on fences (to make them passable for tanks)
- Fixed more fences to be passable by vehicles
- Fixed footsteps sound on wood attenuation and volume
- Fixed stationary camera while reloading in Vickers emplacement
- Fixed enfield2 casing spawning only on epic settings
- Fixed doubled spawning of casings when bolting
- Fixed zeroing on Bren, G41, G43, K98k, Lee Enfield, MG34, MG42, MP40, Sten and STG44
- Fixed extra Sdkfz 232 on Oosterbeek Layers
- Fixed sound for panther driver
- Fixed chimney smoke
- Fixed penetration values for some AP rounds
- Fixed Panzer III steering right
- Fixed Panzerfaust "Reload" animation and added sounds.

- Improved MG34 and MG42 zoom factor
- Improved foliage shading
- Improvements to Doorwerth


Known Issues:

- Reflections on water shader might not work as intended with low AA settings
- There still might be some fences here and there that are not passable.
Image
32 Squadron / USAAF 84 Squadron

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