How to place Custom spawn points in Dogfight missions

Discussion regarding mapping and missions in here - we are talking FMB chaps. Perhaps you are building a mission for the server or for campaign? Talk to the experts - we always need people willing to muck in so don't be shy!

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Dickie
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How to place Custom spawn points in Dogfight missions

Post by Dickie » Mon Dec 23, 2013 3:37 pm

Here's how to put down spawn points so that you don't spawn in the woods and fields.
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Any questions please post here.

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Dickie
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Re: How to place Custom spawn points in Dogfight missions

Post by Dickie » Sun Feb 21, 2021 10:05 pm

UPDATE: Pitti's automatic spawn point generator tool is attached. This tool allows you to quickly and accurately set spawn points,

1. Follow the process up to the FIRST THREE POINTS laid down where you want the line of spawns to start from and save the mission file, then exit the FMB
2. Open the mission file in file explorer and copy those coords under the new [airdrome_Points] section in the file, for example.

161353.04 187015.22 1
161341.92 187141.65 2
161348.37 187151.78

These are coords for each of the 3 points.

3. Paste them into the "Input" box of the generator
4. Set how many spawns you want to create and how far apart you want them to be (20 is good for spawn distance)
5. Set the angle you want them lined up on (in degrees)
6. Hit Generate
7. Copy the code produced and paste it into the .mis file OVERWRITING the coords data you originally copied. Save the .mis and close it
8. Open the mission in the FMB and check your spawn. Adjust by repeating the process above as necessary.

NOTE. This ONLY sets extra spawns to save you hitting Ctrl+B and adjusting. It does not set up runways nor anything else so follow the other instructions above too.
CloD_Spawn_Generator.rar
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