FMB historical resources & (eventually) Samba's templates

Discussion regarding mapping and missions in here - we are talking FMB chaps. Perhaps you are building a mission for the server or for campaign? Talk to the experts - we always need people willing to muck in so don't be shy!

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Samba
Posts: 36
Joined: Mon Mar 21, 2016 12:07 pm

Re: FMB historical resources & (eventually) Samba's template

Post by Samba » Tue Apr 26, 2016 7:46 pm

Quick question; how many objects can I put on this thing before the game grinds to a halt from object overload?

Bully
Posts: 2676
Joined: Sun Oct 07, 2012 9:06 pm
Location: Gloucestershire, UK

Re: FMB historical resources & (eventually) Samba's template

Post by Bully » Tue Apr 26, 2016 7:57 pm

There is not a set amount of objects that will crash it. A normal campaign mission map must be getting close to 500 + with no trouble. I think it is now down to the type of object. Balloons (although as Boyezee says maybe not all types) and things that smoke have caused me trouble in the past. OK for a few, but not too many.

EDIT - massively under estimated the 500, mission 7 of the last campaign had 1360 objects
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