COD Re-arming help.
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COD Re-arming help.
I need help with multiplayer / server re-arming if possible.
For the life in me, I can't find anywhere how a player aircraft can land and re-arm during a mission without resorting to re-spawning. Is this a scripting thing?
Can anybody help please?
For the life in me, I can't find anywhere how a player aircraft can land and re-arm during a mission without resorting to re-spawning. Is this a scripting thing?
Can anybody help please?
Re: COD Re-arming help.
Yes, it requires a script server/mission-side.
Re: COD Re-arming help.
Hi Harmer, yes it needs a script to do this function, we don't use it in our campaign so I'm not sure if it is something we have - I will ask the boffins and see if they have something for it
Re: COD Re-arming help.
Afaik we don't have it. I believe it's a Colander ATAG "exclusive". It really shouldn't be that hard to knock together though.
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Re: COD Re-arming help.
Yeah it's something that they haven't shared, but we've never been interested in anyway because it's just unrealstic unless you want to wait 25mins for a Spitfire and 9 mins for Hurricane
Re: COD Re-arming help.
Thanks guys. It's no biggie atm, since we just hop 'planes and are casual players currently.
I'm more like looking to the future or a campaign situation. I presume that when your pilots get 'killed' on a campaign Ops night that they are out for the rest of the evening and they start with a new pilot the following week, is that correct?
(BTW - I have seen the ATAG re-arm vid on youtube).
I'm more like looking to the future or a campaign situation. I presume that when your pilots get 'killed' on a campaign Ops night that they are out for the rest of the evening and they start with a new pilot the following week, is that correct?
(BTW - I have seen the ATAG re-arm vid on youtube).
Re: COD Re-arming help.
Yes that's it, it is a good motivator to keep your pilot character alive and fly with more immersion.
Our campaign mission builds are fairly straight forward, we rely on the time delay spawn a lot and use a program to despawn AI when they reach their last waypoint which stops them hanging around when they are done with.
@ ACG boffins - is the despawning program we use a community tool or something that we have made?
Our campaign mission builds are fairly straight forward, we rely on the time delay spawn a lot and use a program to despawn AI when they reach their last waypoint which stops them hanging around when they are done with.
@ ACG boffins - is the despawning program we use a community tool or something that we have made?
Re: COD Re-arming help.
Assuming you are talking about Spawnstar then it's something I made. And it's heavily woven in with other tools, namely our radar, blacklist and GCV data harvester... Plus, it also requires server scripts. I don't think it will be released to the community any time soon as, frankly, I'm not prepared to support it outside of ACG.
Re: COD Re-arming help.
I don't think its the same as your Spawnstar D but I could be wrong, when we build the missions we use a script which despawns the AI when they reach their final waypoint - I believe that it has been used in campaign for sometime.
Re: COD Re-arming help.
In which case it ain't mine.Boyezee wrote:I believe that it has been used in campaign for sometime.