TFS Developer Update - Patch v4.54

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Bonkin
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TFS Developer Update - Patch v4.54

Post by Bonkin » Fri Jan 11, 2019 2:25 pm

Happy New Year all.

This is just a short update to announce that TFS are releasing a v4.54 patch via Steam today. This is a bug fix and enhancements release (no new content) and although it is a patch, it is a full 8GB download. This is because the team is also introducing a new release and patch procedure - which will be used to roll out further patches between now and the release of TF 5.0.

The list of fixes and enhancements is as follows:
• Enhanced grass rendering (Fix for the grass popping up).
• Fixed parachutes disappearing in the distance.
• Fixed steam lobby creation.
• Removed “Jump Points“ aka 'Long Grass Traps' on the airfields. Note, this does not fix the spawn points off the airfields, yet (Bugtracker: #562, #774, #867, #869).
• Fixed wrong GUI font messing up cursor position and input fields in chat and Full Mission Builder.
• Implemented radiator over-pressure valve for aircraft with pressurised radiators.
• Water radiator only vents as long as there's a reserve.
• Various changes in Blenheim MkIV top gunner cabin animations.
• Separated sight illumination control for multi-crew aircraft.
• Smooth lever/switches cockpit animations for Bf110 versions, Blenheim MkIV, BR.20, Tiger Moth, G.50, He 111, Hurricane Mk1, Ju 87B2, Bf 109 versions, Spitfire versions and Su 26.
• JU88-A1 turrets B and C must now be unlocked with the "Toggle Park Position" key (as with other turrets), (Bugtracker: #737).
• If markings were switched off (in plane options), they no longer show in tracks (Bugtracker: #1009).
• Smoke tracers.
• Hurricane MkI FB bomb switch display error when dropping bombs from external view (Bugtracker: #1021).
• Bf 109 trim indicator display and range corrected (Bugtracker: #560, #990, #1004).
• Shaders optimisations.

Hope you enjoy it.

For and on behalf of Team Fusion Simulations,

Bonkin.
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Re: TFS Developer Update - Patch v4.54

Post by Onebad » Fri Jan 11, 2019 3:34 pm

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Re: TFS Developer Update - Patch v4.54

Post by Digby » Fri Jan 11, 2019 4:05 pm

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Re: TFS Developer Update - Patch v4.54

Post by BlackDog » Fri Jan 11, 2019 8:10 pm

Oooh... good news for the next BayS mini-campaign...

:D
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Re: TFS Developer Update - Patch v4.54

Post by Meaker » Fri Jan 11, 2019 8:37 pm

A TFS update ?

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Re: TFS Developer Update - Patch v4.54

Post by Biggs » Fri Jan 11, 2019 8:56 pm

oh looky here, a TF update ;)

Told you Friday would be a good day, Onebad. :lol:
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Re: TFS Developer Update - Patch v4.54

Post by Elos » Sat Jan 12, 2019 7:52 am

Bonkin wrote:
Fri Jan 11, 2019 2:25 pm
This is just a short update to announce that TFS are releasing a v4.54 patch via Steam today. This is a bug fix and enhancements release (no new content) and although it is a patch, it is a full 8GB download. This is because the team is also introducing a new release and patch procedure - which will be used to roll out further patches between now and the release of TF 5.0.
Good news. Could you elaborate a bit on this new patch procedure Bonks? Seems like a full client "re-download" in case a patch/content update happens.
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Re: TFS Developer Update - Patch v4.54

Post by BlackDog » Mon Jan 14, 2019 7:49 pm

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:salute:
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Re: TFS Developer Update - Patch v4.54

Post by Paddy » Tue Jan 15, 2019 4:44 pm

Great to see. Everyone likes a bit of polish to their spit!

Even incremental changes like this are good for the community and show an effort from the developers as an interim to the next release.

Cheers!
Cheers,

Paddy

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Re: TFS Developer Update - Patch v4.54

Post by Onebad » Wed Jan 16, 2019 5:43 pm

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PEPEGA
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And my soul must be iron, cause my fear is naked
I’m naked and fearless, and my fear is naked.

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