Founding grounds of ACG.
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Bonkin
- Posts: 2143
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- Location: East Yorkshire, England
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by Bonkin » Sun Nov 11, 2018 10:07 pm
Gents,
TFS is asking for a server test on Saturday 17th November @ 18:00 GMT. Here is a quote regarding the test:
TF's Code Group would like to run a test of the current version of TF 4.53 Blitz to pinpoint areas where the netcode can be improved for TF 5.0.
We would request as many players who can attend as possible, the results will be important for TF 5.0 gameplay.
Server will be set up with large numbers of AI aircraft flights, etc.
Date and time is November 17th at 1800 GMT.
Players use their current TF 4.53 Blitz install. There is no requirement to patch any new data.
The test is designed to determine the point at which the total numbers of humans and AI become problematic in 4.53 and to identify what areas can be improved for TF 5.0.
There will be designated Teamspeak channels on the ATAG Teamspeak.
I'm not sure if this will clash with Blitz at your Six - but nonetheless, may be a good opportunity to mix it up?
Cheers,
Bonks.
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Flyby
- Leutnant
- Posts: 1909
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- Location: Ohio, USA
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by Flyby » Mon Nov 12, 2018 3:04 am
Subscribed.
My Warrior creed:ACG; A good place to be.
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BlackDog
- Posts: 973
- Joined: Fri Aug 18, 2017 10:24 pm
- Location: UK
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by BlackDog » Mon Nov 12, 2018 3:27 am
Yep this clashes with the last but one mission for BayS ToD1 .....
Final ToD1 mission is the week after and it should be a corker!
What if I ran the mission as if I was going to do it on our server.... but on theirs? With Luftflotte I can do that...
BD
We are the Pilgrims, master; we shall go always a little further; it may be beyond that last blue mountain barred with snow across that angry or that glimmering sea
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Donkey
- Pilot Officer
- Posts: 2829
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- Location: Luxembourg
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by Donkey » Mon Nov 12, 2018 7:15 am
BlackDog wrote: ↑Mon Nov 12, 2018 3:27 am
What if I ran the mission as if I was going to do it on our server.... but on theirs? With Luftflotte I can do that...
BD
...only if I get access to the new server DLLs first...
For Luftflotte to run it requires us to include our own DLL in the mission cs file, which needs to be recompiled to include a number of Maddox DLLs that are the same as the ones the server runs.
Last edited by
Donkey on Mon Nov 12, 2018 12:23 pm, edited 2 times in total.
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Jaydog
- Hauptmann
- Posts: 1612
- Joined: Tue Aug 09, 2016 7:41 pm
- Location: Falling Waters, West Virginia (USA)
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by Jaydog » Mon Nov 12, 2018 8:18 am
Sounds like promising progress....
i9-9900k, 3.6 GHz, GeForce RTX 3090 FE, 64 GB RAM, 1 TB Samsung EVO SSD, 480 GB SSD, 1 TB SATA III Hard Drive, Windows 10, Logitech Extreme 3D Pro Joystick, Warthog Flight Stick, Thrustmaster T.16000M FCS HOTAS, Saitek Pro Flight Rudder Pedals; MFG Crosswinds, VR: Oculus Rift S/ Reverb G2 / Pimax Crystal
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BlackDog
- Posts: 973
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- Location: UK
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by BlackDog » Mon Nov 12, 2018 5:25 pm
Donkey wrote: ↑Mon Nov 12, 2018 7:15 am
For Luftflotte to run it requires us to include our own DLL in the mission cs file, which needs to be recompiled to include a number of Maddox DLLs that are the same as the ones the server runs.
Ah ha.... ok
See what Bonkies has to say further about this... and whether we can collaborate...
BD
We are the Pilgrims, master; we shall go always a little further; it may be beyond that last blue mountain barred with snow across that angry or that glimmering sea
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Bonkin
- Posts: 2143
- Joined: Sat Sep 08, 2012 6:47 pm
- Location: East Yorkshire, England
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by Bonkin » Tue Nov 13, 2018 9:24 pm
BlackDog wrote: ↑Mon Nov 12, 2018 5:25 pm
Donkey wrote: ↑Mon Nov 12, 2018 7:15 am
For Luftflotte to run it requires us to include our own DLL in the mission cs file, which needs to be recompiled to include a number of Maddox DLLs that are the same as the ones the server runs.
Ah ha.... ok
See what Bonkies has to say further about this... and whether we can collaborate...
BD
I think it is safe to assume there won't be any chance for this since TFS members will be monitoring the server themselves with understood parameters. The idea is to get a lot of players into the same area with AI and flak etc. i.e. a stress test. Looks like the Isle of Wight will be the main area.
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Matt
- Pilot Officer
- Posts: 722
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- Location: Essex
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by Matt » Wed Nov 14, 2018 7:57 am
I will try to be there
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Baron le Scrope
- Posts: 1047
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- Location: Doncaster S/Yorks.
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by Baron le Scrope » Wed Nov 14, 2018 10:26 am
Old faithful will be there, emphasis on old. B.
Antec 900 case,/ Sabertooth P67 MoBo,/ Intel corei7 2600cpu-/- MSI GTX 970 4G Graphics, --WD-1Tb Velociraptor HDD--16g Corsair 2133Mhz Ram/-- Corsair TX 850w PSU /--Samsung40"led TV, TrackiR5, CH J/sick. Warthog Throttle. Corsair Vengeance 2100 H/set/mike. W10 Pro 64, /---Two slightly depressed teabags.
Think nothing of it sir, it was the least I could do, a quantity I specialize in.
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BlackDog
- Posts: 973
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- Location: UK
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by BlackDog » Mon Nov 19, 2018 6:52 pm
Bonks.... any feedback on that test?
At one point I saw 109 pilots (number of pilots not the aircraft) connected but it soon shat the bed!
To me it seemed less stable that past nights when servers have had near 100 pilots with no problem. So my thought is that whatever they were testing seemed worse than normal?
But would be good to know what exactly they were trying to test as we didn't seem to get any more than 10 minutes of flight before the server conked!
BD
We are the Pilgrims, master; we shall go always a little further; it may be beyond that last blue mountain barred with snow across that angry or that glimmering sea