TFS Developer Update 19 June, 2019

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ATAG Pattle
Posts: 204
Joined: Mon Mar 25, 2019 11:09 am

TFS Developer Update 19 June, 2019

Post by ATAG Pattle » Wed Jun 19, 2019 10:20 am

As you are aware, TFS have been busy fixing a number of bugs, whether identified by us, and/or by community members.

Our team have also been working on existing sounds,. Where improvements have been identified, work is in progress on improving the sound and quality of a large number of these components.

Below is a list of some of the of the bug fixes and sound improvements we are planning on introducing in 5.0. There will also certainly be further additions.



General

Fixed issue rendering 75% of land vehicle sounds (armoured car, trucks, etc..) inaudible
Fixed distance drop off for above land vehicles
Fixed an issue causing external backfire sounds on certain aircraft to play in an infinite loop.
Fixed missing ground impact sounds.
Fixed missing water impact sounds.
Fixed missing canopy movement sounds
Fixed dynamic blasts (added to explosions and cannons)
Revised Over-stress SFX (Restricted to Spitfires and Bf 109's only for testing)
Revised aircraft buffeting SFX (Restricted to Spitfires and Bf 109's only for testing)
Pneumatic brake hiss (awaiting coding)
New supercharger whistle
Requested klaxon coding (sound already present)
Added dynamic panning to aircraft exterior view (pan slowly around your favourite aircraft to find out
Implemented basic 3D positional audio (It should now be easier to locate a sound source)

Engines

Revised Fiat A-74
Revised Fiat A-80
Revised DB601 series
Revised Jumo211 series
Fixed Merlin sounding idle if throttle was moved under 20%-30%
Replaced MerlinIII-RG-Spitfire/Hurricane events with Merlin I and Merlin II
Revised Merlin early series (I to XII)
Merlin XII Coffman Starter
Merlin XX sound event (with later series sfx)
Merlin 45 sound event
DB601E variant
DB601F variant
DB605A variant (using experimental load sfx)
Alfa-Romeo R.A.1000 R.C.41-I Monsone
Allison V-1710
Hispano Suiza 12Y-45
Pratt & Whitney R-1830 Twin Wasp

Weapons

Browning M2AN
Browning.303 variants (single, x4 and x8)
Vickers 40mm Class S
MAC1934
Revised Hispano
Revised Browning .303s

Props

Curtis Electric CS5315(S) prop
Ratier 1606M prop

Transport

Ship_Horn_03 sound event for larger ships
Ship_Horn_04 sound event for larger ships


Environment


Native bird calls.

Bug tracker

IL-2: Cliffs of Dover, Team Fusion Bug #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outside
IL-2: Cliffs of Dover, Team Fusion Bug #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 Aircraft
IL-2: Cliffs of Dover, Team Fusion Bug #952 (Resolved): Merlin engine sounds louder at low revs than at high power
IL-2: Cliffs of Dover, Team Fusion Bug #736 (Resolved): Bf 109: /B variants sound bug
IL-2: Cliffs of Dover, Team Fusion Bug #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing
IL-2: Cliffs of Dover, Team Fusion Bug #547 (Resolved): Fighter 303 sounds cut out

Cheers,

Pattle

BlackDog
Posts: 973
Joined: Fri Aug 18, 2017 10:24 pm
Location: UK

Re: TFS Developer Update 19 June, 2019

Post by BlackDog » Wed Jun 19, 2019 11:46 am

Looks good Pattle. Not sure if you have watched Jaydogs video from Sunday yet, but a lot of the guys were reporting some glitches with square cloud formations and gun sights popping in and out...

I suspect it is because I set the cloud formations medium/heavy, because when we removed them for the second mission, those glitches disappeared.

Not sure what work you are doing on cloud rendering, but it might be worth looking into if not already on the list.

:salute:
We are the Pilgrims, master; we shall go always a little further; it may be beyond that last blue mountain barred with snow across that angry or that glimmering sea

ATAG Pattle
Posts: 204
Joined: Mon Mar 25, 2019 11:09 am

Re: TFS Developer Update 19 June, 2019

Post by ATAG Pattle » Wed Jun 19, 2019 11:59 am

Hi BlackDog,


Thanks for the heads up. Will check out Jay's video.

Re clouds - Work being done - oh you bet :)

Cheers,

Pattle

Passion
Posts: 375
Joined: Sun Jul 23, 2017 7:16 pm
Location: Lincoln, UK

Re: TFS Developer Update 19 June, 2019

Post by Passion » Wed Jun 19, 2019 1:17 pm

Good to see progress being made. Do you know if the autopilot feature for the bombers is being worked on. It infuriates me that when you initiate it, it dives. Makes life harder than it has to be for level bombing.
Last edited by Passion on Wed Jun 19, 2019 9:50 pm, edited 1 time in total.
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LuftAsher
Posts: 2933
Joined: Tue Jan 06, 2015 2:51 am
Location: Melbourne, Australia

Re: TFS Developer Update 19 June, 2019

Post by LuftAsher » Wed Jun 19, 2019 1:22 pm

Hello sir when is the release date please

Asking for a friend

Kildren
Posts: 1580
Joined: Thu Jul 30, 2015 2:33 pm
Location: Adelaide, AUSTRALIA [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲̅]

Re: TFS Developer Update 19 June, 2019

Post by Kildren » Wed Jun 19, 2019 1:33 pm

When TF5 release date is longer than tellurium-128 half life decay
1







Speak to me about joining the ACG Pilots Union

ATAG Pattle
Posts: 204
Joined: Mon Mar 25, 2019 11:09 am

Re: TFS Developer Update 19 June, 2019

Post by ATAG Pattle » Wed Jun 19, 2019 10:03 pm

Hi Guys,

No release date as yet. With a large body of work at an advanced stage, I am hoping to release further updates soon.

Passion, will get back to you re autopilot.

Pattle

Onebad
Posts: 2109
Joined: Mon Jul 11, 2016 10:02 pm
Location: Warsaw, Poland

Re: TFS Developer Update 19 June, 2019

Post by Onebad » Wed Jun 19, 2019 11:15 pm

RELEASE THE DAMN THING BEFORE I PISS MYSELF

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Schmuck
Posts: 515
Joined: Sun Aug 31, 2014 9:03 pm
Location: King of Prussia, Pennsylvania

Re: TFS Developer Update 19 June, 2019

Post by Schmuck » Thu Jun 20, 2019 5:58 am

ATAG Pattle wrote:
Wed Jun 19, 2019 10:20 am

Environment


Native bird calls.
fuckyes
Image

ATAG Pattle
Posts: 204
Joined: Mon Mar 25, 2019 11:09 am

Re: TFS Developer Update 19 June, 2019

Post by ATAG Pattle » Thu Jun 20, 2019 8:27 am

And when they stop singing, look out! ;)

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