TFS Developer Update 19 June, 2019
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TFS Developer Update 19 June, 2019
As you are aware, TFS have been busy fixing a number of bugs, whether identified by us, and/or by community members.
Our team have also been working on existing sounds,. Where improvements have been identified, work is in progress on improving the sound and quality of a large number of these components.
Below is a list of some of the of the bug fixes and sound improvements we are planning on introducing in 5.0. There will also certainly be further additions.
General
Fixed issue rendering 75% of land vehicle sounds (armoured car, trucks, etc..) inaudible
Fixed distance drop off for above land vehicles
Fixed an issue causing external backfire sounds on certain aircraft to play in an infinite loop.
Fixed missing ground impact sounds.
Fixed missing water impact sounds.
Fixed missing canopy movement sounds
Fixed dynamic blasts (added to explosions and cannons)
Revised Over-stress SFX (Restricted to Spitfires and Bf 109's only for testing)
Revised aircraft buffeting SFX (Restricted to Spitfires and Bf 109's only for testing)
Pneumatic brake hiss (awaiting coding)
New supercharger whistle
Requested klaxon coding (sound already present)
Added dynamic panning to aircraft exterior view (pan slowly around your favourite aircraft to find out
Implemented basic 3D positional audio (It should now be easier to locate a sound source)
Engines
Revised Fiat A-74
Revised Fiat A-80
Revised DB601 series
Revised Jumo211 series
Fixed Merlin sounding idle if throttle was moved under 20%-30%
Replaced MerlinIII-RG-Spitfire/Hurricane events with Merlin I and Merlin II
Revised Merlin early series (I to XII)
Merlin XII Coffman Starter
Merlin XX sound event (with later series sfx)
Merlin 45 sound event
DB601E variant
DB601F variant
DB605A variant (using experimental load sfx)
Alfa-Romeo R.A.1000 R.C.41-I Monsone
Allison V-1710
Hispano Suiza 12Y-45
Pratt & Whitney R-1830 Twin Wasp
Weapons
Browning M2AN
Browning.303 variants (single, x4 and x8)
Vickers 40mm Class S
MAC1934
Revised Hispano
Revised Browning .303s
Props
Curtis Electric CS5315(S) prop
Ratier 1606M prop
Transport
Ship_Horn_03 sound event for larger ships
Ship_Horn_04 sound event for larger ships
Environment
Native bird calls.
Bug tracker
IL-2: Cliffs of Dover, Team Fusion Bug #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outside
IL-2: Cliffs of Dover, Team Fusion Bug #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 Aircraft
IL-2: Cliffs of Dover, Team Fusion Bug #952 (Resolved): Merlin engine sounds louder at low revs than at high power
IL-2: Cliffs of Dover, Team Fusion Bug #736 (Resolved): Bf 109: /B variants sound bug
IL-2: Cliffs of Dover, Team Fusion Bug #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing
IL-2: Cliffs of Dover, Team Fusion Bug #547 (Resolved): Fighter 303 sounds cut out
Cheers,
Pattle
Our team have also been working on existing sounds,. Where improvements have been identified, work is in progress on improving the sound and quality of a large number of these components.
Below is a list of some of the of the bug fixes and sound improvements we are planning on introducing in 5.0. There will also certainly be further additions.
General
Fixed issue rendering 75% of land vehicle sounds (armoured car, trucks, etc..) inaudible
Fixed distance drop off for above land vehicles
Fixed an issue causing external backfire sounds on certain aircraft to play in an infinite loop.
Fixed missing ground impact sounds.
Fixed missing water impact sounds.
Fixed missing canopy movement sounds
Fixed dynamic blasts (added to explosions and cannons)
Revised Over-stress SFX (Restricted to Spitfires and Bf 109's only for testing)
Revised aircraft buffeting SFX (Restricted to Spitfires and Bf 109's only for testing)
Pneumatic brake hiss (awaiting coding)
New supercharger whistle
Requested klaxon coding (sound already present)
Added dynamic panning to aircraft exterior view (pan slowly around your favourite aircraft to find out
Implemented basic 3D positional audio (It should now be easier to locate a sound source)
Engines
Revised Fiat A-74
Revised Fiat A-80
Revised DB601 series
Revised Jumo211 series
Fixed Merlin sounding idle if throttle was moved under 20%-30%
Replaced MerlinIII-RG-Spitfire/Hurricane events with Merlin I and Merlin II
Revised Merlin early series (I to XII)
Merlin XII Coffman Starter
Merlin XX sound event (with later series sfx)
Merlin 45 sound event
DB601E variant
DB601F variant
DB605A variant (using experimental load sfx)
Alfa-Romeo R.A.1000 R.C.41-I Monsone
Allison V-1710
Hispano Suiza 12Y-45
Pratt & Whitney R-1830 Twin Wasp
Weapons
Browning M2AN
Browning.303 variants (single, x4 and x8)
Vickers 40mm Class S
MAC1934
Revised Hispano
Revised Browning .303s
Props
Curtis Electric CS5315(S) prop
Ratier 1606M prop
Transport
Ship_Horn_03 sound event for larger ships
Ship_Horn_04 sound event for larger ships
Environment
Native bird calls.
Bug tracker
IL-2: Cliffs of Dover, Team Fusion Bug #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outside
IL-2: Cliffs of Dover, Team Fusion Bug #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 Aircraft
IL-2: Cliffs of Dover, Team Fusion Bug #952 (Resolved): Merlin engine sounds louder at low revs than at high power
IL-2: Cliffs of Dover, Team Fusion Bug #736 (Resolved): Bf 109: /B variants sound bug
IL-2: Cliffs of Dover, Team Fusion Bug #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing
IL-2: Cliffs of Dover, Team Fusion Bug #547 (Resolved): Fighter 303 sounds cut out
Cheers,
Pattle
Re: TFS Developer Update 19 June, 2019
Looks good Pattle. Not sure if you have watched Jaydogs video from Sunday yet, but a lot of the guys were reporting some glitches with square cloud formations and gun sights popping in and out...
I suspect it is because I set the cloud formations medium/heavy, because when we removed them for the second mission, those glitches disappeared.
Not sure what work you are doing on cloud rendering, but it might be worth looking into if not already on the list.
I suspect it is because I set the cloud formations medium/heavy, because when we removed them for the second mission, those glitches disappeared.
Not sure what work you are doing on cloud rendering, but it might be worth looking into if not already on the list.
We are the Pilgrims, master; we shall go always a little further; it may be beyond that last blue mountain barred with snow across that angry or that glimmering sea
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Re: TFS Developer Update 19 June, 2019
Hi BlackDog,
Thanks for the heads up. Will check out Jay's video.
Re clouds - Work being done - oh you bet
Cheers,
Pattle
Thanks for the heads up. Will check out Jay's video.
Re clouds - Work being done - oh you bet
Cheers,
Pattle
Re: TFS Developer Update 19 June, 2019
Good to see progress being made. Do you know if the autopilot feature for the bombers is being worked on. It infuriates me that when you initiate it, it dives. Makes life harder than it has to be for level bombing.
Last edited by Passion on Wed Jun 19, 2019 9:50 pm, edited 1 time in total.
Re: TFS Developer Update 19 June, 2019
Hello sir when is the release date please
Asking for a friend
Asking for a friend
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Re: TFS Developer Update 19 June, 2019
When TF5 release date is longer than tellurium-128 half life decay
1
Speak to me about joining the ACG Pilots Union
Speak to me about joining the ACG Pilots Union
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Re: TFS Developer Update 19 June, 2019
Hi Guys,
No release date as yet. With a large body of work at an advanced stage, I am hoping to release further updates soon.
Passion, will get back to you re autopilot.
Pattle
No release date as yet. With a large body of work at an advanced stage, I am hoping to release further updates soon.
Passion, will get back to you re autopilot.
Pattle
Re: TFS Developer Update 19 June, 2019
RELEASE THE DAMN THING BEFORE I PISS MYSELF
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Re: TFS Developer Update 19 June, 2019
And when they stop singing, look out!