COD Bugtracker

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Re: COD Bugtracker

Post by Mysticpuma » Fri Aug 25, 2017 1:15 pm

Hi and thanks for actively working through these, upvoting specific bugs and features that are preferred.
Not sure if you are seeing certain areas (specifically map bugs) being moved to the 'in progress' status but a lot have been fixed with a lot to do. The fixed ones are 'in progress' as they need to be tested in v4.5) but fixes are ongoing :)
Regarding features, I'll be honest and say that we are doing are best to get v4.5 completed and out so features like Oxygen systems (which are planned) won't be in v4.5, however progress is being made on fixing the bugs and although at the moment it's slow....we expect to speed things up once v4.5 is public.

Cheers, MP

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Re: COD Bugtracker

Post by Mysticpuma » Fri Aug 25, 2017 2:06 pm

Von Archie wrote:Upvoted both of them but I'm not at all convinced TF give a shit.
That's the Spirit :B:

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Re: COD Bugtracker

Post by Dickie » Fri Aug 25, 2017 11:37 pm ... 32#p114332

Is the tracker up to date or is there a lot a bugs with incorrect status still?

Bug 602 is VITAL. Buzzsaw has known about it for 3 years. For the love of God please tell me that TFS have actually fixed this.......

For all the videos of textures I just have this feeling that 4.5 is going to be a bloody flop.

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Re: COD Bugtracker

Post by StG77_CountZero » Sun Aug 27, 2017 8:10 am

It seams its not to complex, what we see as in progress is only from bugtracker what is planed at this point to be fixed for 4.5 from what they say.
I tought they fix mutch more stuff from bug list, and they are just not paying mutch atention on updating bug list (because list of bugs fixed for long time is small), but it seams they update it when they fix stuff or as fix is applayed to test versions, and they just dont plan to fix most of bugs on that list for 4.5. Thats just tragic to see only 30 bugs will be fixed after 3+ years.
Then when 4.5 is out, in period betwen 5, there will also be bigger need to fix bugs that are product of 4.5, add new teather, make all stuff for 5 to work in game. Dont know what priority will be on fixing other 200 bugs reported before 4.5 when 5 will have to be out as fast as posible, so money can be made from it for 1C, and good all "it would prolong relise of next patch" excuse will be used then also for not fixing most bugs, just wait and see.

Bugs that are now in progress, from what they say thats bugs that are fixed or in proces of fixing for 4.5 from bugtracker list:

547 Bug In Progress Fighter 303 sounds cut out 12/02/2016 06:32 PM Sounds and audible effects
687 Bug In Progress Bf 109 E-1, E-3, E-4: missing Bosch horn warning sound 08/17/2015 03:06 PM Sounds and audible effects
736 Bug In Progress Bf 109: /B variants sound bug 08/26/2016 05:25 AM Sounds and audible effects
493 Bug In Progress Weird landscape at Dover wharfside 07/04/2015 05:54 AM Map: Channel
533 Bug In Progress Misplaced Hurst Castle 07/04/2015 05:53 AM Map: Channel
546 Bug In Progress Misplaced Shoreham College 08/16/2017 06:50 AM Map: Channel
548 Bug In Progress Section of water near Querqueville is wrong texture 08/11/2017 04:30 PM Map: Channel
562 Bug In Progress Bad bounce at Biggin 08/22/2017 11:49 AM Map: Channel
590 Bug In Progress swimming pools on the channel map 04/06/2017 09:38 AM Map: Channel
599 Bug In Progress Map: Weird Elevation Near Dieppe 07/19/2017 10:08 PM Map: Channel
662 Bug In Progress Blank section of map near Rouen 12/02/2016 06:27 PM Map: Channel
729 Bug In Progress RAF Gravesend runway too long for 1940 + improvements 08/03/2017 08:10 AM Map: Channel
730 Bug In Progress Maidstone airfield 12/19/2016 03:46 PM Map: Channel
766 Bug In Progress Channel Map: Odiham Airfield Incorrectly called Oldham 12/06/2016 09:46 PM Map: Channel
767 Bug In Progress Channel Map: Southend Airfield incorrectly spelled Sounthend. 12/06/2016 09:46 PM Map: Channel
773 Bug In Progress Channel Map: Westhampnett airfield 12/19/2016 03:47 PM Map: Channel
776 Bug In Progress Channel Map: Breakwater at Boulogne Sur Mer missing 12/06/2016 09:45 PM Map: Channel
778 Bug In Progress Channel Map: Coquelles 12/06/2016 09:44 PM Map: Channel
798 Bug In Progress Rye Radar site is in the wrong location 04/06/2017 01:02 PM Map: Channel
882 Bug In Progress Raised terrain 08/23/2017 11:01 PM Map: Channel
613 Bug In Progress Fiat G.50: English manifold pressure mispelling 12/02/2016 06:27 PM Interface and game controls
586 Bug In Progress Trees lack collision detection 11/15/2016 08:36 AM General
740 Bug In Progress Static Barges are NOT static 02/06/2017 10:31 PM FMB and scripting
501 Bug In Progress Spitfire Mk IIa: brakes not stopping the aircraft 09/21/2015 02:00 PM Aircraft systems and controls
502 Bug In Progress Spitfire Mk IIa: Engine Shutdown And Restart 04/30/2015 12:57 AM Aircraft systems and controls
542 Bug In Progress Bf 109 E-1: Missing ammo for wing guns 12/06/2016 10:10 PM Aircraft systems and controls
591 Bug In Progress Tiger Moth: Erroneously Has Rudder Trim in Game 04/28/2017 03:11 PM Aircraft systems and controls
527 Bug In Progress He 111: Hit to the right water ratiator damages the left water raditator. 11/10/2014 12:36 AM Aircraft damage model
660 Bug In Progress Aircraft destructed on entering medium hangar 10/20/2015 09:47 PM 3D models and skins

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Re: COD Bugtracker

Post by Meaker » Sun Aug 27, 2017 9:29 am

@ StG77_CountZero

Agreed.....I could be wrong here,but I think it's pretty obvious to most of us that TFS have their own agenda that they're working to,regardless of how important any major bug maybe to us,and I'm pretty sure they're not listening to any of our comments to them,if in part,or at all.At the end of the day there's no obligation to take on board these comments,so they'll just do they're own thing IMO.

I also think that the precious TF5 update is no where near any completion,I'd go so far to say,that it's still probably a good twelve months off any release date.How do I come to this wild assessment your ask ?.....Well just take my small personal interest in the flyable Wellington,I haven't seen any pictures of any turret WIP to date,and those turrets will require a lot of in depth work to get them working for a flyable fm.

Not only has there been no pictures,but there hasn't been any mention of them from TFS either,now I could be wrong,and strangely I have been in the past,apparently,but until any pictures of them emerge or that they exist,or are WIP,you can add on six months to a year on for these to be any where near ready for a TF5 release.
I hope work has started,or has been done on them to date,I mean we are some three years down the road now,but I'm still not convinced,and this is my litmus paper test if you like for giving us any rough indication of how long this main update will take to materialise.

We have all been told before by the original creator Oleg,that it takes nearly six months for these CLoD cockpits to be created,and this was with a fully paid staff,so with the Wimpy having those big gun turrets on either end,that's a shit load of work,especially for a volunteer force,not only to create but to get them working in game.

This is why I have asked our good friend Mysticpuma to try and obtain some pics or evidence of these precious turrets,and that they do exist,because without this evidence,I fear we're still a long way off from any release date of TF5.

Remember Team Fusion have also informed us many times over that TF5 will only see the light of day,when all is complete.
This is just one small example of work that needs to be created,and one of which I am very much interested in,obviously,but that job list grows daily,and those bugs that we're all hoping are being sorted out,will also take time,it's been over three years now since all of their work started,and I still reckon there's a long way to go,so I hope you are all sitting comfortably,you're in for a long wait.

Hat's off to Team Fusion for creating all of these requirements/fixes.....they are,apparantly doing this in their free time,so we've been told.Now creating is one thing,but delivering the 'created' is something quite different,and whilst I salute them for undertaking such an epic task,with all respect,I'm not so sure I'll still be waiting around another year on from now,just my honest two half pennies worth.

Hoping to be proved wrong on this account,but I don't think I'm a 100 miles away from the truth here,and btw,I'm not complaining,just my observation of the progress,however....I'm not easily duped either.

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Re: COD Bugtracker

Post by Mysticpuma » Tue Aug 29, 2017 6:35 pm

Currently all work being showcased is v4.5
Once this is out the intention is to focus on v5.00 work in the updates. Each aircraft (new) will get it's own showcase in an update including the Wellington but not necessarily first one to appear.
We currently have two guys working on all the animation, import and scripting for the aircraft but obviously fixes and features in v4.5 are our priority at the moment.
There will be a host of reports/updates and news on new Aircraft, the map, effects, sounds, bug fixes over the coming months. I/we appreciate the community is frustrated but we want this to succeed and I am making sure the community reports/suggestions and questions (where possible) are getting heard.....but I am also aware that the team departments are overwhelmed with work especially since we got the Source Code, however we all want this to succeed, and we'll try our damnedest to make it happen.

Cheers, MP

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Re: COD Bugtracker

Post by Smokejumper » Wed Aug 30, 2017 2:21 am

I think you'll pull it off. Good luck. I hope you surprise the shit out of everyone.

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Re: COD Bugtracker

Post by StG77_CountZero » Tue Sep 19, 2017 1:07 pm

Few more Bug reports i put in Bugtracker, posting it here also so MP can take a look at them, dont know how offten TF boys and girls checks bugtracker.

905 Bug - Spitfire IIa AI going off runways after he lands
904 Bug - Blenheim AI going off runways after he lands
902 Bug - Strange road near Person/Beaumont-sur-Oise city
901 Bug - Pontoise/Cormeilles Base AI killer hill for North aproach
900 Bug - Querqueville Airbase AI crashing when trying to land from West
899 Bug - Beauvais Tille Base bumps
898 Bug - North Weald Base bump on NE taxiway
897 Bug - Eastchurch airbase AI killer hill on North approach
896 Bug - Plumetot bases terrain height variations
895 Bug - Grandvilliers base 1m variations in terrein hight
894 Bug - Hawkinge airbase bump/bounce on runway
903 Feature Request - Railroads drawn on map picture for FMB and minimap, like road

Now when they have more time before 4.5 is out, maybe atleast map bugs can be fixed, i checked all bases bumps and landings for AI and reported on ones i found as problematic and i see are not yet reported in bugtracker. Should be easy and fast way to increass number of fixed bugs for 4.5 by 8 or so, your welcome TF, if you already didnt know about thouse bugs :)

More bugz for TF to squash:
918 Bug Rye town road arc only on 2D minimap
916 Bug Horsham town not drawn on 2D minimap or FMB map
915 Bug Strange road spline SW from Les Andelys city
914 Bug Fw-200C AI landing problems
913 Bug RAF Hurn, near Bournemouth, hangars and blast pens on BoB map
912 Bug Strange road splines on intersections near Bexhill, Fareham, Winchester and Hailsham
911 Bug Rail bridge near Roydon crossing one over road bridge
910 Bug Bridges near Eastchurch crossing into each other
909 Bug Missing road bridges in England part of Channel map, list of all locations
908 Bug Missing road bridges in France part of Channal map, list of all locations
907 Bug Colliding bridges in St-Omer
906 Bug Strange road texture near Boulogne city

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Re: COD Bugtracker

Post by StG77_CountZero » Sun Nov 19, 2017 3:30 pm

" <- Floating Spitfire" ... post289932
Rip aksed yesterday Buzz and he says thats fixed, woop woop, would be nice if they update fixed/not fixed in bugtracker at some point, but its good to know its fixed

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Re: COD Bugtracker

Post by Mysticpuma » Mon Nov 20, 2017 10:43 am

I have asked the team to review the entire Bugtracker once v4.5 Beta is finished.
837, 904, 905, 914 and without cross referencing, also the Wellington landing problems have all been fixed.

Hopefully in the next week or so you should see a variety of updates in the Bugtracker. Cheers, MP

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