TFS Update: Tobruk

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69th_Spiritus_Mortem
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TFS Update: Tobruk

Post by 69th_Spiritus_Mortem » Fri Mar 23, 2018 5:42 pm


Larry
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Re: TFS Update: Tobruk

Post by Larry » Fri Mar 23, 2018 5:57 pm

First off, TFS wants to apologize for the inconvenience of the last two days due to the Steam update. The latest Steam update caused Cliffs of Dover Blitz not to run. We became aware of the issue right away and focused all of our attention and resources to finding a fix as soon as possible.

The only culprit is a file named steamclient64.dll which came with the Steam Client Update on Wednesday, March 21st, and is (for whatever reason) incompatible with Cliffs Of Dover Blitz. This is why Cliffs Of Dover Blitz crashes on startup.

We have found a fix and the files have been sent on, so we are hopeful that there will be an update today which will get people back in the virtual skies. Thank you for your patience during the last couple of days.

Now on to the update about Tobruk.

We are starting this thread which will serve as the main thread for information about 5.0/Tobruk. It will be closed but we will start separate threads for everyone to comment on. We will update this thread with new info, material, and screenshots/videos when we have them. I'm hopeful we can have bi-weekly updates for the next couple of months showcasing both new and old material, especially on the map and new aircraft. This way we will have a single area where people can go to to get info on 5.0/Tobruk. We will bump the thread when new material is added, along with a link to a newly created thread for everyone to comment on.

With that said, now we can really move on to the update.

OnAircraftLanded and OnAircraftCrashLanded events are not called any more in multiplayer. We've been aware of this issue and the crippling effect it has on certain servers and have been working hard on finding a fix. We have found the cause of this issue and are making great progress with it and are close to having it corrected. It is still in testing but things are looking promising. We hope to have this ready shortly.

Also some great news on the SP front. The AI behavior and routines are actively being revised and we hope to start Beta testing these soon. These are in great hands who did excellent work on the AI in Il-2 1946.

Each section below will be updated when we showcase that particular aircraft or object or topic. This is not a complete list but will become more complete as we gather all the info into this single thread.

AIRCRAFT:

Vickers Wellington: Final adjustments are being made on the cockpit and bombardier positions but we have started the import/animation process. The rear/nose turrets are also finished and being imported.

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MAP

The map team is continuing to decode all the files (tons) and are making great progress. More bugs are being corrected which is making life easier. The land/water draw issue has been corrected and the connection between objects and internal object IDs has also been fixed, which allows us to properly import new hard-coded static objects.

The Tobruk map is coming along, here is a picture showing current in game height data with references using historical maps.

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VEHICLES/ARTILLERY

AEC Armored Command Vehicle: Will come as a static object and as a moving AI vehicle. These are finished and imported and will include several different skins, for both Axis and Allied use.

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Ordnance QF 25-pounder: Model is finished and ready for import.

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STATIC OBJECTS

Catholic church: Finished and imported.

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Tobruk cranes: Finished and imported.

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Tobruk HQ: Finished and imported.

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Gravesend Law Hanger: Finished and being imported. Includes both a pre-war skin and camo.

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SHIPS

German Type VIIC U-boat: Finished and imported.

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HMS Cossack Tribal Class Destroyer: Finished and imported.

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Please continue to report any bugs or issues you find on our bug-tracker, located here:

https://www.tfbt.nuvturais.de/

Thanks!
Last edited by Larry on Fri Mar 23, 2018 7:12 pm, edited 7 times in total.
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Pitti
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Re: TFS Update: Tobruk

Post by Pitti » Fri Mar 23, 2018 5:57 pm

Good to see that there is progress on the landing event bugs. Thanks for the update. :salute:
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Kildren
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Re: TFS Update: Tobruk

Post by Kildren » Fri Mar 23, 2018 6:03 pm

How about you release something other then a picture, a fix for your own bug or a re-skin for a change? :)
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Shadepiece
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Re: TFS Update: Tobruk

Post by Shadepiece » Fri Mar 23, 2018 6:20 pm

Kildren wrote:How about you release something other then a picture, a fix for your own bug or a re-skin for a change? :)
Can't pull any punches? It's nice to see the issues at the very least addressed. I hope this leads to a fix, but only time can tell. North Africa would be really cool if done properly.

Thanks for the update SM.

Von Archie
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Re: TFS Update: Tobruk

Post by Von Archie » Fri Mar 23, 2018 6:35 pm

Excellent, be nice to play this after Moscow and Stalingrad, and before Kuban.
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Paddy
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Re: TFS Update: Tobruk

Post by Paddy » Fri Mar 23, 2018 6:59 pm

Thanks for the update SMortem, good to see.
Cheers,

Paddy
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BlackDog
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Re: TFS Update: Tobruk

Post by BlackDog » Fri Mar 23, 2018 7:01 pm

Looks like an exciting future opportunity, cheers gents!

:salute:
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Re: TFS Update: Tobruk

Post by Gromic » Fri Mar 23, 2018 7:13 pm

Shadepiece wrote:
Kildren wrote:How about you release something other then a picture, a fix for your own bug or a re-skin for a change? :)
Can't pull any punches? It's nice to see the issues at the very least addressed. I hope this leads to a fix, but only time can tell. North Africa would be really cool if done properly.

Thanks for the update SM.
+1. I fondingly remember those tobruk missions well with Dickie and Legio.
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SOW Reddog
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Re: TFS Update: Tobruk

Post by SOW Reddog » Fri Mar 23, 2018 7:49 pm

So here's a bunch of pictures of assets that have been in this state for months if not years. Anything actually new?

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