TF is looking for Mission Builders to join our Team

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Donkey
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Re: TF is looking for Mission Builders to join our Team

Post by Donkey » Tue May 15, 2018 9:04 am

No, no working relationship - just a cordial exchange of messages with Buzzsaw. I've given MP access to a SP version of GCV, and am happy to provide him with Spawnstar/Luftflotte (which is arguably nicer, but requires a php-enabled web server to run). I am planning on catching up with him at some point, but as I'm off on hols for two weeks from Monday it will probably be in June.
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Re: TF is looking for Mission Builders to join our Team

Post by Dickie » Tue May 15, 2018 10:14 am

BTW I am in now way creating extra workload for Donkey, merely supporting MP's comments about the tooling he has made available for offliners. Sorry if it seemed something different there Donks, thanks what happens when you rush type prior to going into a boring meeting :suicide: And I obviously had a technical misunderstanding re the server there, but anyhow @Spiritus, you should see this stuff, it's awesome.

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Re: TF is looking for Mission Builders to join our Team

Post by StG77_CountZero » Tue May 15, 2018 11:10 am

Fixing default airbases layouts is important for making mission making process faster, i lost so many time checking if AI is correctly taxing when making missions for SP, as they cant turn on taxing waypoints that are more then 90deg, and all bases have thouse places, so you see AI lands and then starts to teleport from point to point where hes not able to turn, and it dosent look nice. So either alow AI to be able to make ground turns more then 90deg or redo default airbase layyouts, many bases use same layouts, and its not hard to redo them even people without acces to TFS game can do them on their own in 4.5 game, just simple rules need to be known so everything is uniformed ( number of spawn points, use as mutch same taxing lains amd orignial spawn points to avoid problems for previous missions, and so on).

Example for fixing layouts on Shoreham base ( and list bases with same layout as that one) is in bug report 1047 from 4 months ago.

https://www.tfbt.nuvturais.de/issues/1047
On Shoreham base taxiing layout for 6 spawn points is buged, angles AI airplanes need to make are to big, also 2 out of 3 entrances/exits from runway are also on to high angle for direction from what airplanes come to runway for AI to make it without teleporting on landing or taking off.

Example mission, with working spawn points blocked by static object, and 6 Spitfires spawning on problematic points so you can see when they teleport.(autumn map is used as lines are easyer to see on it):

[PARTS]
core.100
bob.100
[MAIN]
MAP Land$English_Channel_1940_Autumn
BattleArea 150000 100000 100000 150000 1000
TIME 12.0000002905726
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
[GlobalWind_0]
Power 3.000 0.000 0.000
BottomBound 0.00
TopBound 1500.00
GustPower 1
GustAngle 44
[splines]
[AirGroups]
BoB_RAF_B_218Sqn.01
[BoB_RAF_B_218Sqn.01]
Flight0 1 2 3 4 5 6
Class Aircraft.SpitfireMkIa_100oct
Formation VIC
CallSign 26
Fuel 100
Weapons 1
SetOnPark 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_RAF_B_218Sqn.01_Way]
TAKEOFF 133726.09 198432.52 0 0
NORMFLY 136312.62 200648.19 500.00 300.00
NORMFLY 133219.24 202238.79 500.00 300.00
NORMFLY 130744.08 199396.89 500.00 300.00
LANDING 133664.49 198413.15 500.00 300.00
[CustomChiefs]
[Stationary]
Static8 Stationary.Austin_10_Tilly gb 133985.19 198140.66 0.00
Static9 Stationary.Austin_10_Tilly gb 134007.19 198133.63 0.00
Static25 Stationary.Austin_10_Tilly gb 133393.22 198192.53 0.00
Static24 Stationary.Austin_10_Tilly gb 133438.08 198195.17 0.00
Static22 Stationary.Austin_10_Tilly gb 133529.55 198171.42 0.00
Static21 Stationary.Austin_10_Tilly gb 133582.33 198167.91 0.00
Static20 Stationary.Austin_10_Tilly gb 133631.58 198179.34 0.00
Static19 Stationary.Austin_10_Tilly gb 133661.48 198187.27 0.00
Static18 Stationary.Austin_10_Tilly gb 133815.44 198201.34 0.00
Static17 Stationary.Austin_10_Tilly gb 133815.44 198201.34 0.00
Static14 Stationary.Austin_10_Tilly gb 133839.19 198189.03 0.00
Static13 Stationary.Austin_10_Tilly gb 133903.38 198167.91 0.00
Static10 Stationary.Austin_10_Tilly gb 133922.72 198163.52 0.00
Static6 Stationary.Austin_10_Tilly gb 134000.13 198189.02 0.00
Static7 Stationary.Austin_10_Tilly gb 134000.13 198189.02 0.00
Static5 Stationary.Austin_10_Tilly gb 134028.30 198185.52 0.00
Static23 Stationary.Austin_10_Tilly gb 133499.64 198211.89 0.00
Static16 Stationary.Austin_10_Tilly gb 133833.92 198247.97 0.00
Static15 Stationary.Austin_10_Tilly gb 133855.92 198239.17 0.00
Static12 Stationary.Austin_10_Tilly gb 133917.45 198220.69 0.00
Static11 Stationary.Austin_10_Tilly gb 133937.67 198209.25 0.00
Static4 Stationary.Austin_10_Tilly gb 134125.91 198230.36 0.00
Static3 Stationary.Austin_10_Tilly gb 134169.02 198303.36 0.00
Static1 Stationary.Austin_10_Tilly gb 134133.83 198337.67 0.00
Static2 Stationary.Austin_10_Tilly gb 134194.52 198381.66 0.00
[Buildings]
[BuildingsLinks]

Also picture showing problematic areas:
https://imgbb.co/kQs5mm

Here is layout that i adjusted, and tested in 4.5 and vanila game, that works for all spawn points on base when existing one is repalced with it, i used same areas for spawn points so it dosent mess up some existing missions to mutch.
I dont know if you guys plan to make AI able to make thouse turns or rework all problematic airbase layouts, but in any case here is layout

that workes for me for that base (also it has blocked positions that work on original base, but i tested all spawn points on this one also, middle taxiing line to runway is removed as its unneccesary):

[PARTS]
core.100
bob.100
[MAIN]
MAP Land$English_Channel_1940_Autumn
BattleArea 120000 180000 30000 30000 10000
TIME 12.0000002905726
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
[GlobalWind_0]
Power 3.000 0.000 0.000
BottomBound 0.00
TopBound 1500.00
GustPower 1
GustAngle 44
[splines]
[AirGroups]
BoB_RAF_F_111Sqn_Early.01
[BoB_RAF_F_111Sqn_Early.01]
Flight0 1 2 3 4 5 6
Class Aircraft.SpitfireMkIa_100oct
Formation VIC3
CallSign 26
Fuel 100
Weapons 1
SetOnPark 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_RAF_F_111Sqn_Early.01_Way]
TAKEOFF 133652.68 198418.94 0 0
NORMFLY 131026.20 199962.29 500.00 300.00
NORMFLY 133078.09 202954.49 500.00 300.00
NORMFLY 135994.61 201036.58 500.00 300.00
LANDING 133664.03 198435.91 500.00 300.00
[CustomChiefs]
[Stationary]
Static17 Stationary.Austin_10_Tilly gb 133989.66 198140.47 0.00
Static18 Stationary.Austin_10_Tilly gb 134008.61 198135.53 0.00
Static0 Stationary.Austin_10_Tilly gb 133396.75 198188.27 0.00
Static1 Stationary.Austin_10_Tilly gb 133435.06 198189.50 0.00
Static2 Stationary.Austin_10_Tilly gb 133503.47 198207.63 0.00
Static3 Stationary.Austin_10_Tilly gb 133524.89 198168.91 0.00
Static4 Stationary.Austin_10_Tilly gb 133584.64 198161.89 0.00
Static5 Stationary.Austin_10_Tilly gb 133636.16 198175.48 0.00
Static6 Stationary.Austin_10_Tilly gb 133661.69 198183.75 0.00
Static7 Stationary.Austin_10_Tilly gb 133820.73 198201.86 0.00
Static10 Stationary.Austin_10_Tilly gb 133837.22 198196.09 0.00
Static12 Stationary.Austin_10_Tilly gb 133908.91 198170.55 0.00
Static13 Stationary.Austin_10_Tilly gb 133924.56 198166.84 0.00
Static15 Stationary.Austin_10_Tilly gb 134008.20 198192.80 0.00
Static16 Stationary.Austin_10_Tilly gb 134022.63 198189.09 0.00
Static8 Stationary.Austin_10_Tilly gb 133837.63 198248.83 0.00
Static9 Stationary.Austin_10_Tilly gb 133852.05 198244.30 0.00
Static11 Stationary.Austin_10_Tilly gb 133920.84 198221.63 0.00
Static14 Stationary.Austin_10_Tilly gb 133938.16 198216.28 0.00
Static19 Stationary.Austin_10_Tilly gb 134130.58 198228.23 0.00
Static21 Stationary.Austin_10_Tilly gb 134143.77 198333.30 0.00
Static20 Stationary.Austin_10_Tilly gb 134168.08 198302.41 0.00
Static22 Stationary.Austin_10_Tilly gb 134198.16 198373.69 0.00
[Buildings]
[BuildingsLinks]
[Airdromes]
airdrome0 133634.24 198528.23 1 1000 900 0
[airdrome0_Runways]
133685.38 198422.27 16.00 1300.00 80.00 0
[airdrome0_Points]
133085.17 198222.98 1
133086.63 198182.60 2
133114.38 198170.74 3
133175.42 198200.99 4
133257.94 198225.05 6 5
133263.99 198187.79
133332.03 198243.78 8 7
133339.12 198197.32
133382.80 198254.90 10 9
133394.98 198193.33
133458.84 198270.94 14 11
133468.24 198221.26 13 12
133502.52 198211.62
133437.98 198195.61
133539.77 198285.61 18 15
133545.40 198221.35 17 16
133527.45 198173.63
133582.87 198169.08
133613.05 198296.22 23 19
133619.40 198240.19 21 20
133632.98 198179.55
133646.59 198217.18 22
133663.50 198188.69
133685.97 198303.72 27 24
133692.46 198202.25 25
133704.23 198152.09 26
133739.46 198144.22
133737.47 198303.44 34 28
133757.37 198262.83 32 29
133759.46 198223.47 30
133787.32 198209.83 31
133816.31 198199.59
133806.09 198257.02 33
133834.52 198247.36
133823.06 198361.14 35
133918.28 198326.19 47 36
133903.82 198279.44 37
133887.88 198229.07 40 39 38
133853.26 198240.91
133916.90 198218.53
133871.75 198178.10 46 45 41
133857.63 198139.22 42
133829.20 198126.63 43
133797.24 198132.38 44
133763.24 198139.20
133900.41 198168.51
133839.70 198190.18
134000.16 198297.19 60 48
133988.03 198254.75 54 49
134072.18 198225.75 50
134056.83 198172.30 52 51
134023.28 198183.67
134040.91 198118.85 53
134009.07 198130.24
133969.26 198200.73 57 56 55
133939.70 198210.40
134002.24 198189.93
133952.98 198151.26 59 58
133923.43 198161.82
133984.87 198139.56
134063.27 198338.70 64 61
134123.92 198282.04 63 62
134126.61 198232.40
134167.25 198307.20
134113.27 198404.17 68 65
134145.80 198378.61 67 66
134196.13 198381.13
134135.75 198337.22
134155.88 198467.63 70 69
134216.02 198421.28
134172.40 198493.05 71
134201.40 198503.36 76 72
134268.47 198522.59 73
134323.26 198517.50 74
134336.60 198545.44 75
134307.73 198574.81
134211.84 198475.92 77
134232.15 198472.57 78
134256.79 198448.27

And i noticed that in map uses same airbase layouts from more then just one base, so this buged layout from Shoreham, in differant orientation exists also on Lympne, Brooklands and Portsmouth airbases with same problems ( if neccesary i can easy make working layout without problems for thouse bases and post it here ).
So basicly anone who has game can make correct waypoints and then just send you coordinates that you guys place in maps airbase lyouts insted problematic ones.

Also 1044 and 1046 are importants for AI geting on runway.

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