I have received permission from Dickie to create an ACG presence in Star Citizen. I wanted to do this in case the ACG moniker got taken. It just so happens that I could create an ACG group, but could not use ACG for the forums as it had already been taken by a group called "Anti Casual Gamers". So for our forum use, I had to call it ACGROUP.
As it stands. Our Group is not formal. You can come and go as you please. There is not requirement to attend any campaign, or have to meet on certain days of the week, at a specific time. However, this could change if the demand is there. Very much a case of sucking it and see. I certainly don't intend spending half my life babysitting the Group!
The ACG Group (which can be amended on the fly) is currently setup as follows:
Organisation Name: ACG
Archetype: PMC (
Private Military Company)
Spectrum ID: ACGROUP
Language: English
Commitment: Casual
Role Play: No
Introduction virtūs et honos (Strength & Honour)
The forum ID ACG has already been taken by a Syndicate called Anti Casual Gamers. With limited characters I called the Group ACGROUP (this is permanent and cannot be changed).
Roles were left at default (I think you can change these as required)
PMC Roles:
General
Officer
Recruiter
Marketing
Ranks (were also left default, but I think you can rename these)
Colonel
Major
Warrant Officer
Sergeant
Private
Recruit
(Activities = These can be changed as required (you select from a drop down menu, which I will list further on))
Activites
Primary: Social
Secondary: Exploration
Introduction:
Air Combat Group - Star Citizen PMC -
virtūs et honos (Can be edited at any time)
A place for friends to chill when not living in 1940
Visit us :
http://www.aircombatgroup.co.uk
Membership Visibility:
Redacted (but can be made visible if required)
Notes
Archetype
For ACG I chose PMC
Corporation:
A for-profit business entity. A corporation is a great choice for everything from shipping flo-pets to Goss II to organising a hostile takeover of Origin Jumpworks.
PMC:
Private Military Company. For organisations with a taste for combat. Focuses for PMCs include escorting cargo runs, hunting for pirates or helping the UEE take on the Vanduul.
Faith:
Organisations that have come together for a single cause or under a single banner. This could be rebels fighting for Terran Independence …. Or the devout followers of the LAMP!
Syndicate:
Common interest groups for those who operate on the edges (or outside) the law. There’s safety in numbers when you’re moving contraband through Spider or preying on hapless cargo ships.
Organisation:
Want to make your own way without any previous association? Feel free to leave your group’s Archetype blank!
Archetypes are a roleplaying element and do not impact the actual functioning of the organisation; you’ll still be free to
Organise your group as you wish regardless of which type you chose.
Activities
Activities were taken from a drop down menu. You have A primary and Secondary choice (both contain the same activity). I initially have ACG Primary as Social, and Secondary as Exploration (these can change as required). I selected them during initial setup so I could proceed with setting up the Group.
Bounty Hunting
Engineering
Exploration
Freelancing
Infiltration
Piracy
Resources
Scouting
Security
Smuggling
Social
Trading
Transport
How to join: I don't know! I sill spend the next 5 minutes cobbling some instructions together!