Star Citizen 3.0

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Nails
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Star Citizen 3.0

Post by Nails » Sun Aug 06, 2017 2:10 pm

Expecting this (3.0) when its done (rumour mill says December - maybe)!

Trailer made from all the recent ATV's showcasing 3.0's content - which will be a complete game changer.

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Donkey
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Re: Star Citizen 3.0

Post by Donkey » Sun Aug 06, 2017 2:26 pm

Wow, that looks .... Amazing. I may have to get on the Star Citizen bandwagon!
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Trystan
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Re: Star Citizen 3.0

Post by Trystan » Sun Aug 06, 2017 3:01 pm

It's an great game but really gives your hardware a workout! With the 3.0 features/patches I think it will be just about ready for a release from a capability pov.

I mainly fly a Hornet, but have a Freelancer as well.
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Re: Star Citizen 3.0

Post by Nails » Sun Aug 06, 2017 3:32 pm

Trystan wrote:I mainly fly a Hornet, but have a Freelancer as well.
Same here! I also purchased the Nox and that newer Tumbril Cyclone.

I'm actually after the Carrick, so I can go into the Black and avoid twats.

This Geezer here explains what's coming in 3.0 a lot better than I ever could:

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Trystan
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Re: Star Citizen 3.0

Post by Trystan » Sun Aug 06, 2017 4:54 pm

I got the Nox and Cyclone as well... and have a Reclaimer coming when it's ready
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Re: Star Citizen 3.0

Post by Jackman » Sun Aug 06, 2017 8:02 pm

Guys i have the Constellation Taurus I'm looking to crew up with so if anyone would like to meet up on star citizen some time
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May today be better than yesterday, but, not as good as tomorrow.

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Re: Star Citizen 3.0

Post by Smokejumper » Mon Aug 07, 2017 12:39 am

Trystan wrote:It's an great game but really gives your hardware a workout! With the 3.0 features/patches I think it will be just about ready for a release from a capability pov.

I mainly fly a Hornet, but have a Freelancer as well.

Is it good? I have a hornet too but I've not flown it yet. I'm really looking forward to giving it a go.

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Re: Star Citizen 3.0

Post by Trystan » Mon Aug 07, 2017 12:56 am

I like it. It's tough, fairly maneuverable, and with all the guns on gimbals it gives you a good advantage, particularly if you have a trackIR that the turrets slave to.
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Re: Star Citizen 3.0

Post by Kai Lae » Mon Aug 07, 2017 3:22 am

Who doesn't here have trackIR? Heh
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Nails
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Re: Star Citizen 3.0

Post by Nails » Tue Aug 08, 2017 1:48 pm

Some more information on 3.0. With a much more fleshed out why and wherefores.

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