Arma 3 bullet penetration

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Hindsight
Posts: 530
Joined: Tue Jul 01, 2014 2:36 am
Location: Washington State

Arma 3 bullet penetration

Post by Hindsight » Sat Feb 21, 2015 1:56 am

A little bit of smart is much more effective than a lot of stupid

Dave
Posts: 2027
Joined: Sun Sep 14, 2014 8:58 am
Location: Northants, England

Re: Arma 3 bullet penetration

Post by Dave » Sat Feb 21, 2015 2:44 am

That's pretty cool, I've got to admit.

Sokka
Posts: 398
Joined: Wed Nov 05, 2014 3:34 pm

Re: Arma 3 bullet penetration

Post by Sokka » Sat Feb 21, 2015 7:18 am

Weapon resting (against surfaces, objects etc.) and new recoil mechanics introduced into the development branch yesterday, weapon deployment (bipods!!!!) coming soon(tm) as well. All part of the free feature list of the upcoming "Marksmen" DLC. Good times for Arma ahead.

Sitrep 94 http://dev.arma3.com/post/sitrep-00094
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Hindsight
Posts: 530
Joined: Tue Jul 01, 2014 2:36 am
Location: Washington State

Re: Arma 3 bullet penetration

Post by Hindsight » Tue Feb 24, 2015 7:49 pm

I love bipods. I love the idea of taking something that is inherently unstable (like an LMG) and basically turning it into a high precision weapon with insane ammo counts and fire rates.
A little bit of smart is much more effective than a lot of stupid

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