ArmA 3 - Breaking Point

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Kondor
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Re: ArmA 3 - Breaking Point

Post by Kondor » Thu Sep 01, 2016 7:21 am

Hey HB,
Sorry for such a late reply.
Unfortunately, we don't have any "usual" hour of meeting. As for now we managed to meet once, two weeks ago. I suppose we have to schedule each session in this thread to make it happen.
Apart from BP mod, nothing else is needed to play it. I mean- you can have other mods activated in your main Arma3 install, but they would not be taken into consideration in BreakingPoint, as far as I am concerned.
"Be strong and courageous, do not be afraid or tremble at them, for the Lord your God is the one who goes with you He will not fail you or forsake you."
Deuteronomy 31:6

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Hannibal
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Re: ArmA 3 - Breaking Point

Post by Hannibal » Thu Sep 01, 2016 11:51 am

alright, thanks kondor!
for some reason i thought that i remembered a vote for regular BP-sessions, but it was probably about something else. i'll just check this thread from time to time and join your next session if i have the time

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Re: ArmA 3 - Breaking Point

Post by Rowns » Thu Sep 01, 2016 3:23 pm

I would like to join aswell, I hope we can find a good time to play.

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Re: ArmA 3 - Breaking Point

Post by Rowns » Sat Sep 03, 2016 8:59 am

Today? 20/21 BST?

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Hannibal
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Re: ArmA 3 - Breaking Point

Post by Hannibal » Sat Sep 03, 2016 4:14 pm

can't do it today unfortunately.
i think we should plan it at least 1 week ahead, so everyone has time to react and maybe free some time it possible

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