TFS Developer Update – Nov/Dec 2018

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Bonkin
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TFS Developer Update – Nov/Dec 2018

Post by Bonkin » Wed Dec 05, 2018 9:36 pm

Hello everybody,

Yes I know... its now December and I missed getting you all an update last month. For this I of course offer sincere apologies. I won't trouble you with the details suffice just to say that real work life has been unexpectedly frantic and family comes before anything else, i.e. getting the balance right is key. Contrary to what some may postulate, I am still alive and no, I didn't drop my phone down the toilet again.

For the reasons stated above, this is a shorter update than normal but I will continue to answer questions etc. in later updates when things have settled down. Let's start straight away then with a video:



As you can see, a lot of work has been done on object modelling for the environment. The new ships we hope to include in TF 5.0 are as follows:

German:
S-28 E Boat
Type VII U-Boat
1936 Type Destroyer
Leipzig Class Light Cruiser: KMS Nurnberg Admiral Hipper Class Heavy Cruiser: KMS Prinz Eugen Deutschland Class Heavy Cruiser: KMS Admiral Scheer Scharnhorst Class Battlecruiser: KMS Scharnhorst

Italian:
Spica Class Patrol/Destroyer Escort: RM Spica Zara Class Heavy Cruiser: RM Gorizia San Giorgio Class Armoured Cruiser/Tobruk Harbour Defense ship: RM San Giorgio

British:
Vosper Class MTB
Tribal Class Destroyer: HMS Cossack
Leander Class Light Cruiser: HMS Ajax
Renown Class Battlecruiser: HMS Repulse Revenge Class Battleship: HMS Ramillies Queen Elizabeth Class Battleship: HMS Warspite

Merchant Ships:
Large Freighter
Older Freighter
Medium size Coastal Freighter
Small Coastal Freighter

Hopefully you watched the video before reading to this point because I didn't want to spoil the surprise content. It is very important to stress that the map textures are all in alpha form at the moment. Neither do they include vegetation, grass, shrubs or rock formations - or dust effects for low flight. This is all work in progress and hopefully you can now see that we have solid foundations - all created with the map tool I mentioned in earlier updates. Don't forget either that we are always looking for new members who are interested in working on map development. Coding skills are not necessary, but Photoshop would be helpful. Please get in touch if you think you could help.

Other work that is underway right now is the beta testing of the AI changes that have been made. The team is getting valuable feedback from the testers and this is being used to make further refinements.

A big thank-you to all who supported the server test. Changes have now been made and we would like to repeat the exercise - so once again we call on your support to help us stress the server. This time it will be on ATAG Server 1 on Saturday December 8th at 1900 GMT for approximately 1 hour.

Thank you for your continued support, patience and understanding.

For and on behalf of Team Fusion Simulations,

Bonkin.
Last edited by Bonkin on Thu Dec 06, 2018 8:07 pm, edited 1 time in total.
Reason: Server Test time changed from 1800 to 1900 GMT.
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Kai Lae
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Re: TFS Developer Update – Nov/Dec 2018

Post by Kai Lae » Thu Dec 06, 2018 3:07 am

I don't suppose that the sound could be upgraded, like you see here?

https://www.youtube.com/watch?v=sawJU6_jcPo
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Baron le Scrope
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Re: TFS Developer Update – Nov/Dec 2018

Post by Baron le Scrope » Thu Dec 06, 2018 11:28 am

I'll be there Bonk's.
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Think nothing of it sir, it was the least I could do, a quantity I specialize in.

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Vukac
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Re: TFS Developer Update – Nov/Dec 2018

Post by Vukac » Thu Dec 06, 2018 8:52 pm

Nice!!!
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"Ideals are peaceful. History is violent."

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Jaydog
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Re: TFS Developer Update – Nov/Dec 2018

Post by Jaydog » Fri Dec 07, 2018 1:38 pm

Damn, i'm getting excited. I can't wait for the North Africa map and campaign
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BlackDog
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Re: TFS Developer Update – Nov/Dec 2018

Post by BlackDog » Fri Dec 07, 2018 5:04 pm

Welshy will be very pleased to see HMS Warspite included!

It's looking good!

:salute:
BD
We are the Pilgrims, master; we shall go always a little further; it may be beyond that last blue mountain barred with snow across that angry or that glimmering sea

Paddy
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Re: TFS Developer Update – Nov/Dec 2018

Post by Paddy » Fri Dec 07, 2018 7:11 pm

Cheers for the update.
Cheers,

Paddy
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Paddy
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Re: TFS Developer Update – Nov/Dec 2018

Post by Paddy » Fri Dec 07, 2018 7:11 pm

Cheers for the update.
Cheers,

Paddy
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Group Captain John 'Paddy' Hemingway, we salute you

Meaker
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Re: TFS Developer Update – Nov/Dec 2018

Post by Meaker » Mon Dec 10, 2018 6:10 pm

Thanks for your excellent update Bonks............one day eh ?

Onebad
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Re: TFS Developer Update – Nov/Dec 2018

Post by Onebad » Mon Dec 10, 2018 6:29 pm

Things I want to see before I die:

-New Tool album
-TF 5.0
-Half-Life 3

Please make it happen

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