5.0 Update (interim) from Buzz
Moderators: Board of Directors, Command
-
- Posts: 204
- Joined: Mon Mar 25, 2019 11:09 am
5.0 Update (interim) from Buzz
Hello All,
Just to let everyone know who is wondering if TF dropped off the face of the earth... no, we are still here.
We are busy right now in putting together our first Beta for the Beta Testing group... it is taking longer than we expected for a number of reasons, mostly to due with the fact we are all doing this in our spare time and sometimes real life work and family demands reduce the available time we have for the game development.
But overall progress on TF 5.0 is going well... all the major aircraft have their 3D work completed, the map development is going well, the new music has been composed, new ships/vehicles are progressing rapidly, etc.
Of course the devil is in the details... as is the case in the example below where you see the new Macchi C.202 Series III model. (will also be a series VIII, with the option for versions of both series with high alt engines)
As you can see in the image, there are elements which need work... the prop blade damage is not implemented, the pilot is improperly positioned, grass still shows through the wing, (that is code work), etc. etc.
All of which, naturally, will be corrected as the work goes on.
But overall we are making good progress.
Bonkin and I plan to have a proper update out for the community in the next two weeks.
Cheers,
Pattle
Just to let everyone know who is wondering if TF dropped off the face of the earth... no, we are still here.
We are busy right now in putting together our first Beta for the Beta Testing group... it is taking longer than we expected for a number of reasons, mostly to due with the fact we are all doing this in our spare time and sometimes real life work and family demands reduce the available time we have for the game development.
But overall progress on TF 5.0 is going well... all the major aircraft have their 3D work completed, the map development is going well, the new music has been composed, new ships/vehicles are progressing rapidly, etc.
Of course the devil is in the details... as is the case in the example below where you see the new Macchi C.202 Series III model. (will also be a series VIII, with the option for versions of both series with high alt engines)
As you can see in the image, there are elements which need work... the prop blade damage is not implemented, the pilot is improperly positioned, grass still shows through the wing, (that is code work), etc. etc.
All of which, naturally, will be corrected as the work goes on.
But overall we are making good progress.
Bonkin and I plan to have a proper update out for the community in the next two weeks.
Cheers,
Pattle
You do not have the required permissions to view the files attached to this post.
- Jaydog
- Hauptmann
- Posts: 1612
- Joined: Tue Aug 09, 2016 7:41 pm
- Location: Falling Waters, West Virginia (USA)
Re: 5.0 Update (interim) from Buzz
Thanks for the update Pattle. I look forward to the next update, in addition to adding the Macchi to the Italian Stallion inventoryATAG Pattle wrote: ↑Sun Apr 21, 2019 3:11 amHello All,
Just to let everyone know who is wondering if TF dropped off the face of the earth... no, we are still here.
We are busy right now in putting together our first Beta for the Beta Testing group... it is taking longer than we expected for a number of reasons, mostly to due with the fact we are all doing this in our spare time and sometimes real life work and family demands reduce the available time we have for the game development.
But overall progress on TF 5.0 is going well... all the major aircraft have their 3D work completed, the map development is going well, the new music has been composed, new ships/vehicles are progressing rapidly, etc.
Of course the devil is in the details... as is the case in the example below where you see the new Macchi C.202 Series III model. (will also be a series VIII, with the option for versions of both series with high alt engines)
As you can see in the image, there are elements which need work... the prop blade damage is not implemented, the pilot is improperly positioned, grass still shows through the wing, (that is code work), etc. etc.
All of which, naturally, will be corrected as the work goes on.
But overall we are making good progress.
Bonkin and I plan to have a proper update out for the community in the next two weeks.
Cheers,
Pattle
Cheers
i9-9900k, 3.6 GHz, GeForce RTX 3090 FE, 64 GB RAM, 1 TB Samsung EVO SSD, 480 GB SSD, 1 TB SATA III Hard Drive, Windows 10, Logitech Extreme 3D Pro Joystick, Warthog Flight Stick, Thrustmaster T.16000M FCS HOTAS, Saitek Pro Flight Rudder Pedals; MFG Crosswinds, VR: Oculus Rift S/ Reverb G2 / Pimax Crystal
Re: 5.0 Update (interim) from Buzz
Fantastic news. We're halfway through 2019 already and shortly it will be 2 years since 4.5 was released. I hope we will all enjoy 5.0 by that time. Keep us updated on the progress please.
- Mysticpuma
- Posts: 363
- Joined: Mon Sep 01, 2014 5:07 pm
Re: 5.0 Update (interim) from Buzz
Going to be tough to enjoy at an average of 8fps
-
- Posts: 204
- Joined: Mon Mar 25, 2019 11:09 am
Re: 5.0 Update (interim) from Buzz
Thanks Jay.
OneBad, you bet.
MP, not sure what you mean mate.
Pattle
OneBad, you bet.
MP, not sure what you mean mate.
Pattle
Re: 5.0 Update (interim) from Buzz
I would assume he's talking about the debug text in the top of the Macchi image that shows the average FPS as 8. Though I would assume work is underway to optimise the game and bring the frame rates up and such things are part and parcel of test builds.
-
- Posts: 204
- Joined: Mon Mar 25, 2019 11:09 am
Re: 5.0 Update (interim) from Buzz
Disregard the FPS shown in the pic.
A round must have hit the counter
A round must have hit the counter
Re: 5.0 Update (interim) from Buzz
ATAG Pattle wrote: ↑Mon Apr 22, 2019 12:45 pmDisregard the FPS shown in the pic.
A round must have hit the counter
- Mysticpuma
- Posts: 363
- Joined: Mon Sep 01, 2014 5:07 pm
Re: 5.0 Update (interim) from Buzz
No worries Pattie, obviously the software is broken, maybe a video with an fps counter running would clear it up?
BTW Spiritus posted a tiny size grab of the Martlet.
BTW Spiritus posted a tiny size grab of the Martlet.
You do not have the required permissions to view the files attached to this post.