ArmA 3 - Breaking Point

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Kondor
Posts: 722
Joined: Sun Oct 04, 2015 3:57 pm
Location: Warsaw, Poland

Re: ArmA 3 - Breaking Point

Post by Kondor » Thu Sep 01, 2016 7:21 am

Hey HB,
Sorry for such a late reply.
Unfortunately, we don't have any "usual" hour of meeting. As for now we managed to meet once, two weeks ago. I suppose we have to schedule each session in this thread to make it happen.
Apart from BP mod, nothing else is needed to play it. I mean- you can have other mods activated in your main Arma3 install, but they would not be taken into consideration in BreakingPoint, as far as I am concerned.
"Be strong and courageous, do not be afraid or tremble at them, for the Lord your God is the one who goes with you, He will not fail you or forsake you."
Deuteronomy 31:6

Hannibal
Posts: 104
Joined: Sun Sep 06, 2015 8:59 pm

Re: ArmA 3 - Breaking Point

Post by Hannibal » Thu Sep 01, 2016 11:51 am

alright, thanks kondor!
for some reason i thought that i remembered a vote for regular BP-sessions, but it was probably about something else. i'll just check this thread from time to time and join your next session if i have the time

Rowns
Posts: 722
Joined: Thu Oct 01, 2015 7:27 am

Re: ArmA 3 - Breaking Point

Post by Rowns » Thu Sep 01, 2016 3:23 pm

I would like to join aswell, I hope we can find a good time to play.

Rowns
Posts: 722
Joined: Thu Oct 01, 2015 7:27 am

Re: ArmA 3 - Breaking Point

Post by Rowns » Sat Sep 03, 2016 8:59 am

Today? 20/21 BST?

Hannibal
Posts: 104
Joined: Sun Sep 06, 2015 8:59 pm

Re: ArmA 3 - Breaking Point

Post by Hannibal » Sat Sep 03, 2016 4:14 pm

can't do it today unfortunately.
i think we should plan it at least 1 week ahead, so everyone has time to react and maybe free some time it possible

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